Assignment title: Information
PART A) Character Animation: Produce a character animation that explores ONE scenario from a selection of scenarios (provided below). The animation MUST demonstrate an understanding of the fundamental techniques of animation, as well as story and characterisation, and it MUST incorporate a walk cycle. The animation must be output in .swf format. The animation MUST incorporate buttons to start and replay the animation.
PART B)Essay: Write a 1000 word essay discussing the significance of your project, what it means to you, its cultural or artistic context and influences, and your production process. Discuss any significant difficulties you encountered and if and how you overcame them. Assess your project according to whether you feel it is successful or not.
You will notice that marks are allocated for referencing and research, so make sure you make reference to the animation's influences, and any research you have conducted. Use the Harvard system for your in-text references, and include a References list at the end of your paper.
You will also notice that marks are allocated to the quality of your written work. Please proofread and spell-check your work, and make sure grammar and punctuation are logical and correct.
Scenarios
Below is a list of character-driven scenarios; choose ONE scenario and animate it.
1) When you and your friends accidentally travel through time or a wormhole to Jurassic period, what will happen to you and your friends?
2) Humpty Dumpty sat on a wall..... oh, I've forgotten the ending.... you may have to make that up...
3) Select a historical painting or drawing as your visual style and characters, and develop a story from the artworks and turn it into an animation.
4) Google and choose an aboriginal folk's story and turn it into an animation.
5) Pick a song or a piece of music that you like and make up an animation to go with it.
>>> Alternatively, if none of these scenarios appeals to you, you can propose a different scenario. HOWEVER: you must get permission to do this from your tutor or the course coordinator,BEFORE you commence work on this scenario, and you must tell your tutor your idea to make sure it is appropriate.
Guidelines
The scenarios in this assignment should, ideally, spark ideas and images in your mind; the scenarios do not contain ALL the details you will need to put into your animation, they are designed as initial ideas to start you thinking. You will need to expand these scenarios with extra details, and turn the scenarios into some kind of short story.
Short is the operative word here, though: you are not being asked to create a feature film. Work within your means, and be realistic about what you can achieve. Remember that doing less, and doing it well, is always better than doing more and doing it poorly.
Use the character development, scripting and storyboarding techniques covered in the lectures, labs, and assignment 2, to plan out your animation. It would be a good idea to SCAN your storyboard, and import it into Flash as an animatic, to act as a guide for your animation and illustration. This will ensure that your idea is worked out before you begin to illustrate and animate it. Preparatory work is essential, in working out what you can and can't do, what is feasible, what works and what doesn't, what will take too long etc.
Uploading of Files
Upload a ZIP file containing your animation .SWF file, your .FLA working file, and your .DOC (or .DOCX) essay. NOTE: There is a limit of 50 megabytes on file upload, so if your .FLA file is larger than that, omit it from your .ZIP file.
Assessment Criteria
Students will be marked according to the following criteria:
Part A: Character Animation (30 marks)
Coherency of concept and comprehension of brief; is the animation complete in itself, is it entertaining, does it make sense to the viewer, do the buttons work correctly. 7.5
Animation techniques; use of frame-to-frame animation, motion and/or shape tweening, fundamental techniques, walk-cycles, camera movement. 10
Visual design skills and style; skills in illustration, colour, attention to visual style, line, shape, shot composition. 10
Experimentation and innovation; bonus marks awarded for particularly
innovative approaches to animation techniques, story, or character
design 2.5
Part B: Essay (15 marks)
Discussion of project; discussion of cultural and/or artistic significance,
discussion of production process and difficulties, self-assessment of
project 7.5
Written Language Skills 5
Use of Source Materials / Referencing