Assignment title: Information


Analysis of sound in commercial video games Introduction: A video game can be commercially successful due in part to its stunning graphics, interactivity, fun, gameplay and challenges, among other elements, including how engaging a video game is. In addition, good ambient music, sound effects and narrations/voice overs can make a video game more immersive and engaging. Sound can greatly improve player experience in video games, and may affect the popularity/sales of some video games. There are a number of sound parameters that directly affect the way we perceive sound, such as directivity, stereo position, loudness, and fidelity, among others. The way we play the sound will also affect the player experience. It includes the type of headphones, speakers and amplifiers/sound processors we use for listening to video game sounds. It is also important the place where the video game is played (its context of use), since the physical characteristics of the context of use will affect the way we perceive the sounds from the video game. In this assignment, you will play the games in the gaming lab Instructions: Your game should include natural and artificial sound effects (e.g. the sound of a thunder, the sound a shot gun, etc.), background music, incidental music, and voice overs (verbal narrations or messages made by people, such as the ones found in cut scenes, tutorials, the voice of an NPC, etc.). You can talk about any game, such as available games on Playstation 4, 3, or 2, Xbox One and 360 (+Kinect), Wii, Wii U, or Ouya consoles. IMPORTANT: Let me know what game you will analyze. Play the game for a reasonable time. Explore its contents and pay attention to its sounds. Write a list of natural and man-made sound effects, background (ambient) music and voice overs that appear in the game. Use one column for writing the type of sound heard (sound effect/ambient music/voice), a second column describing the quality of the sound, a third column describing how meaningful the sound was (was it timely and appropriate to its corresponding action/event?), and a fourth column indicating how engaging the sound was. Write a report (with at least 3 pages) containing the following:  The name of the video game analyzed.  The above list of the sounds and their description.  Find on the Internet how popular and commercially successful the chosen game is (or was, if it is an old game). Add the information you found to the report. Add references (sources of information) at the end of the report.  Explain in the report how important the sound effects, ambient music, and voice overs are for the game, how they affect the player experience of the game and how do you think the sound can be related to the success of the game.  Add photos of the test showing the game being played. Also, get screenshots of the game. Rubrics: I will evaluate your report according to the following (out of 5%): The list of sounds and their description (3%). Your explanation on how commercially successful and popular the video game is (or was) (0.5%). The importance of the sounds for the game (0.5%) The photo(s) of the test. (0.25%) Explanation on how sounds affect the player experience (0.5%). The references (sources of information) (0.25%).