Assignment title: Information
Design Elements and Principles 'Creature' Project
Timeline: Class 1, 2, 3, 4
Deadline: Due at the end of Class 4 (Saturday Midnight) via CloudDeakin
Weighting: 30%
Detail:
Students are required to demonstrate their understanding of a range of Design Elements
and Principles and Gestalt Laws.
Using the idea of "creatures" as a theme, students are required to design 2 detailed creatures
and represent 8 design elements and principles. Your creature images need to vary in medium
and design so consider using ink, pencil, markers, paint and paper. A high standard of finish is
critical. Only black and white may be used in your final designs, however, marks can be made
using a variety of mediums and colour.
- Experiment with mark making both on and off the computer to create a large archive of
abstract forms. This archive should be non representational (ie not drawings of things)
- Using marks from your archive to build 2 finished 'creatures' you have built in adobe
illustrator.
- Using the design principles as a guide for composition; create 8 composition layouts with
your creature and explain how each different composition represents those design principles
- Collect your mark making, research, creatures, your final compositions and explanatory text
in a single pdf with consideration to size (optimally under 10mb in size).
One single PDF file must be submitted to CloudDeakin.
The Presentation:
Remember to save all content from each step of this assignment, you can work with any
materials but the final outcome must be in black and White and stored as one digital pdf file.
STEP ONE: Creating Marks by Hand (40 examples)
Start with simple textural, exploratory and playful mark making methods as well as drawing in
traditional methods and calculated ways. You don't need to work solely with paint and pen, you
can use any found materials and use them to create marks,
STEP TWO: Research
Research creatures on the internet and explore mediums and methods of representing realistic
and abstract images.
STEP THREE: Scanning
Scan your mark making exercises into a digital form.
STEP FOUR: Digital experimentation (40 examples)
Use your scans to experiment with in Adobe illustrator, follow examples given in class and
discover your own processes for developing interesting outcomes. Don't worry about the final
design just yet, focus on experimentation.
STEP FIVE: Build 2 x amazing creatures!
Critically analyse each of your mark making and digital experiments to see which ones can be
used to create a creature. Think laterally about what a 'Creature' is. Try to build the creature in
an organised way so that you can manipulate it into different forms in Step 6
STEP SIX: Arrange each creature in 2 different compositions using the Design
principles and explain each composition.
On a single a3 page, draw 8x 10x10cm boxes. In those boxes, present your creature in different
ways using the design principles outlined on the following page to guide you. Return to your
research and the lectures and explain your compositions and which principles you have used
below each design (50-100words per composition).
Complete this document to demonstrate your understanding
of the design elements and principles evident in your
submission.
Principle: Symmetrical or Asymmetrical Principle: Design with Contrast (Emphasis)
or Radial Balance design
Definition of principle: Definition of principle:
Explain in your own words and through
discussion of your design how you have
demonstrated the design principle.
Principle: Gestalt Law of Closure Principle: Gestalt Law of Continuity
(Movement)
Definition of principle: Definition of principle:
Explain in your own words and through
discussion of your design how you have
demonstrated the design principle.
Principle: Gestalt Law of Proximity Principle: Gestalt Law of Similarity
(Pattern/Repetition)
Definition of principle: Definition of principle:
Principle: Design with Scale Principle: One you define
Definition of principle: Definition of principle:
Assignment 1: Website Visual Research
Criteria Percentage
of Mark
Use appropriate
design process
and idea
generation
techniques
• Completed 40 unique hand made mark making
experiments using different media and
approaches
10%
• Completed 40 unique digital experiments
combining both your hand-make marks & digital
techniques
10%
Display self-
directed
learning, with
attention to
detail.
• Evidence of experimentation in the final designs,
creative use of digital and hand made outcomes
10%
• Creation and completion of 2 final creatures that
reflect the processes and use of a combination
of design elements
10%
• Ability to arrange 8 different compositions
showing an understanding of the specified
design principles
10%
Demonstrate
and apply
information
technology skills
and theory.
• Successful and accurate use of the Bezier pen in
the creation of vector content.
10%
• Evidence of basic skills for organising content
within adobe illustrator, alignment, transform,
duplicate etc.
10%
• Successfully saved and uploaded assignment as
a pdf document under 10mb in size.
10%
Discuss and
interpret visual
communication
design using
written and oral
methods
• Correct identification and explanation of design
elements and principles
10%
Total 100%
This submission forms 30% of the unit assessment total
Due Date: end of Class 4 (Saturday Midnight)
Please upload all relevant files to CloudDeakin as a single pdf