Assignment title: Information
Week #3 OO Design
Our battleships game needs several different kinds of ship – we need a type to store the ships and
information about it.
Create a base class called Ship
Create child classes for each of the ship types in the game
(https://en.wikipedia.org/wiki/Battleship_(game)#Description) that inherit from Ship
Ships should have the following properties
A private array of positions
o A Position is composed of an X and Y coordinate – you should create a struct to
encapsulate this
A read only length
o The constructor for each inherited type should set this to the correct length for the ship
type
A read only color to be drawn in
o The constructor for each inherited type should set this to a different ConsoleColor for
drawing
A flag called Sunk
o This should default to false for all ships
A property called IsBattleship
o This property should be overridden by each child type. Only the BattleShip should return
true.
A method called Reset
o This method should reset the members to their empty defaults
A method called Place(Position start, Direction direction)
o Direction should be an enumeration of either Horizontal or Vertical
o This will complete the Position array with the set of coordinates that the ship is covering
e.g Place(new Position(1, 1), Direction.Horizontal) on a patrol boat will fill the array with
the points (1, 1) and (2, 1)
Notes:
This is a separate program from previous weeks. You do not need to consider or implement
anything to do with the grid or guessing
You should choose the correct types and access modifiers for each type.
Create a test program that can run code such as the following:
AircraftCarrier ac = new AircraftCarrier();
Console.WriteLine(ac.IsBattleShip);
ac.Place(new Position(1, 1), Direction.Horizontal);
ac.Reset();
You should write additional code to test all of the methods and ship types.
Given that the positions array is private how can you test that the values are correct?