Assignment title: Management
Midterm
Page 1 of 8
© IMM Graduate School
Assignment: 1st Semester 2017 ADM401
ASSIGNMENT 1st SEMESTER : ADVANCED DIGITAL
MARKETING 4 (ADM401)
DUE DATE : 15:00 ON 14 MARCH 2017 FOR
UPLOAD TO ELEARN IN PDF
FORMAT
TOTAL MARKS : 100
MATERIAL SUPPLIED : VOLKSWAGEN STREET QUEST
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Results will be available on the IMM Graduate School website, www.immgsm.ac.za, onSaturday,
6 May 2017.Page 2 of 8
© IMM Graduate School
Assignment: 1st Semester 2017 ADM401
Answer ALL the questions
References are to the prescribed textbook:
Chaffy, D. & Smith, P.R. (2013) Emarketing Exellence: Planning and Optimizing your
Digital Marketing. 4th ed. Routledge.
QUESTION 1 [30]
Read the following material and answer the questions which follow.
Chaffy, D. & Smith, P.R. (2013) Emarketing Exellence: Planning and Optimizing your
Digital Marketing. 4th ed. Routledge. Chapter 1.
Visit the Volkswagen South Africa website at www.vw.co.za
1.1 How effectively is Volkswagen utilising the 'SELL' S of the five S's model on
their website? Provide screenshots to support you answer (10)
1.2 Using Google, conduct on online search for the "Volkswagen GTI" and answer
the following questions:
1.2.1 How does Volkswagen GTI rank in their Google paid advert search and
what advice would you offer to their digital marketing team to improve
their Google paid search ranking? Use screenshots to support your
answer. (5)
1.2.2 How does the Volkswagen GTI rank in their Google organic search and
what advice would you offer to their digital marketing team to improve
their Google organic ranking? Use screenshots to support your answer.
(5)
1.2.3 Discuss whether or not there is any evidence of online PR for the
Volkswagen GTI brand and if in your opinion this opportunity is being
maximised by Volkswagen. (5)
1.2.4 In the Google page one search results, evaluate whether there is any
evidence of social media activity for the Volkswagen GTI and make
recommendations for improvement. (5)
QUESTION 2 [40]
Read the following material and answer the questions which follow.
Chaffy, D. & Smith, P.R. (2013) Emarketing Exellence: Planning and Optimizing your
Digital Marketing. 4th ed. Routledge. Chapters 2 to 4.
Case study: Volkswagen Street Quest
2.1 Evaluate and discuss how Volkswagen's online mix was morphed by the
Volkswagen Street Quest campaign. (5)Page 3 of 8
© IMM Graduate School
Assignment: 1st Semester 2017 ADM401
2.2 Evaluate the results of the Street Quest campaign for Volkswagen. Consider
the response to the campaign and assess what this implies for usage of social
media campaigns in South Africa. (10)
2.3 Volkswagen needs you to develop goals for their social media strategy so that
they can benchmark their progress. Provide them with an outline of Speak,
Serve and Sizzle goals they could set and make suggestions about how they
can measure and benchmark against these goals. (15)
2.4 As a marketing consultant to Volkswagen, advise them on the following core
social media activities and how they should be used to form a strategy for
social media marketing.
2.4.1 acquiring new customers (4)
2.4.2 enhancing customer service (4)
2.4.3 harnessing the brand (2)
QUESTION 3 [30]
Read the following material and answer the questions which follow.
Chaffy, D. & Smith, P.R. (2013) Emarketing Exellence: Planning and Optimizing your
Digital Marketing. 4th ed. Routledge. Chapter 2.
Visit the Volkswagen South Africa website at www.vw.co.za
3.1 Pricing and price models are being turned upside down by the internet.
Evaluate and discuss whether Volkswagen would be susceptible to pricing
pressures caused by commoditisation and price transparency. (10)
3.2 A range of options exist for businesses to generate revenue online. Review
these options and select and discuss five (5) appropriate online revenue
models that Volkswagen could implement to generate revenue from their
website. (20)
PRESENTATION [-20]
Unless otherwise specified, a maximum of 20 marks may be deducted for not
meeting the required presentation standard, based on the following aspects:
Structure and grammar: (up to -5 marks)
The content of the document should have a logical flow, guided by numbered
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language (non-academic and/or unprofessional), poor syntax and spelling errors will
be penalised.
Students are to follow the required guidelines in terms of font type, font size, line
spacing, justification etc. as set out in the IMM Graduate School Yearbook.Page 4 of 8
© IMM Graduate School
Assignment: 1st Semester 2017 ADM401
Citation: (up to -5 marks)
When including a quotation/reference in an assessment from a book, text book,
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Referencing: (up to -10 marks)
Referencing includes both in-text referencing and the reference list. References must
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Markers must indicate the presentation mark allocated to the student, on the cover
sheet of the assignment. This mark is final.
ASSIGNMENT TOTAL: 100Page 5 of 8
© IMM Graduate School
Assignment: 1st Semester 2017 ADM401
Volkswagen Street Quest
Volkswagen is the original and top-selling marque of the Volkswagen Group, the
biggest German automaker and the third largest automaker in the world. They have
been present in South Africa since 1951. In 2012 VW wanted to celebrate their
anniversary in South Africa. This was also the year when the Facebook page for VW
in South Africa was finally created (a little late, one might say). As a car manufacturer
which also offers lower price models, VW has been one of the most popular cars in
the country. The Polo model is often the first car of a young South African.
BACKGROUND
TV COMMERCIAL
Originally, VW approached the agency OgilvyOne Cape Town (part of Ogilvy &
Mather Cape Town) with the brief to develop a TV commercial, which would
celebrate the 60th anniversary of VW in South Africa. However, as the brief was
given in October of 2011, it would have been very difficult to create a TV commercial
before 2012. Creative Director Nicholas Wittenberg from OgilvyOne explains why this
mission was impossible: 'The brief came in October – so to turn around a TV
commercial with that kind of magnitude in a couple of months: get a script approved,
going into production, post production, etc. before that 60th year, wasn't going to be
possible. So the timing was just too late.' Luckily the agency found another (faster)
approach which was directly connected to the release of the new VW South Africa
page on Facebook.
AN ONLINE SCENARIO
The agency started to think of ways to create something for the 60th anniversary
online. As VW is the car for people aged 25–35, who are also big users of Facebook,
it made perfect sense to create something inside social media. As the client's
Facebook page was just launched, the objective of the campaign shifted slightly. Now
the biggest goal was to drive traffic, kick-starting the VW Facebook South Africa
page.
THE IDEA
Gamification is a rising trend in digital marketing. The game aspect is also very
appealing to the younger audience. The idea started around that. The streets in
South Africa's cities are filled with different models of VW; the agency wondered how
many VWs there actually are and turned to Google Street View for help.
They came up with a game which challenged users to find as many VW cars as
possible on South African streets using Google Street View in a custom-designed
'Street Quest' gaming interface. Nicholas Wittenberg from OgilvyOne commented:
'The genius of the idea was using an existing platform – Google Street View.'Page 6 of 8
© IMM Graduate School
Assignment: 1st Semester 2017 ADM401
THE SOLUTION
FACEBOOK WAS THE ONLY FORM OF PAID ADVERTISING
As timing and budget was tight and a lot of time was spent developing the idea itself,
the only paid media used were ad banners on Facebook. These ads and wall posts
on the VW page directed users to the Street Quest custom tab. People learned about
the campaign via a trailer video. The trailer provided information about the prizes, the
Grand Final and a Game Menu. User authentication was set up to work through
Facebook.
THE STREET QUEST
The challenge was: to use Google Street View and find as many VWs on the streets
of South Africa as possible. By 'pinning' cars on the streets, players moved up the
leader board. The game lasted for four weeks. The player with most pins each week
qualified for the real life event – the Grand Final.
The game had additional features. Players could earn badges, and win bonus prizes.
Street Quest users were even able to listen to a custom VW radio station while they
were playing the game. All these achievements and features could be shared on the
players' personal profiles on Facebook. This of course played an important part in the
campaign going viral.
TECHNICAL CHALLENGES
'Technically these kind of things become quite complicated so at the time using an
existing platform like Google Street View and overlaying it with Flash created all sorts
of technical challenges. That ended up costing us a lot in terms of time. Way more
than we expected because we came across several technical issues around
engagement,' Nicholas Wittenberg commented about the problems they had with the
platforms.Page 7 of 8
© IMM Graduate School
Assignment: 1st Semester 2017 ADM401
It was a big challenge for the agency to combine the Facebook platform with Google
Street View. Eventually they managed to build a single gaming interface that they
were able to track.
PINNING THE CARS
A few campaign activities also took place in the real world. The online game was
taken onto the (real) streets. Pins similar to the ones inside the game were physically
placed on VWs. The Street Quest pins had a brief explanation and a QR code. Once
scanned with a smartphone the code took people straight to the game, i.e. the game
was also available on mobile phones and tablets.
DIGITAL PR PUSH
The strategy was to push the campaign via Facebook and other social media
channels. The introduction video was posted on various car-oriented sites in South
Africa. Additionally, the media picked the campaign up and gave it extra momentum,
popular websites and blogs picked up on the innovative technology to promote the
Volkswagen brand and they generated a lot of the online conversation. Even Google
posted about the campaign on their Google Geo Developers blog.
THE REAL LIFE FINAL
The online event was ended by a (real world) Grand Final in Cape Town. Four
finalists were flown in to take part in the eight-hour final on the streets of Cape Town.
The players were armed with a camera, a car with one tank full of petrol and a friend
to help them find as many (real) VWs as possible.
THE RESULT
Nicholas Wittenberg comments on the results: 'Sometimes these things work and
sometimes they don't. In this case, because of the addictive nature of the game, it
went viral. Those results that you see in the case study are principally driven through
Facebook, which is pretty extraordinary actually. There was almost no paid media
used in this case.'
More than 413 558 Volkswagens were found and 'Pinned'.
Over 103 000 Google Street View scenes were claimed, with players spending an
average of 10 minutes and 9 seconds playing the game.
The number of Facebook likes on the Volkswagen South Africa Facebook Page
more than doubled in size from 15 144 to over 38 800 fans.
The Facebook Page's total average weekly reach grew from 103 993 to 621 530
unique users, with a peak of 1006 660.
The online videos had over 30 000 views on YouTube, and the PR generated
created immeasurable value for Volkswagen South Africa.
The creators also stumbled across an interesting phenomenon during the campaign.
As the data cost on mobile devices is still very high in South Africa the game was
mostly used on desktop computers.Page 8 of 8
© IMM Graduate School
Assignment: 1st Semester 2017 ADM401
It turned out that the game was most actively played between 09:00 and 17:00 – the
traditional working hours. People were using the desktops at work to play the Street
Quest.
KEY TAKEAWAYS
COMPATIBILITY WITH FACEBOOK AND GOOGLE
Facebook is constantly changing its various policies. When creating a contest/
promotion within Facebook, brands need to be very aware of the latest rules and
technical challenges.
RUNNING EVERYTHING IN-HOUSE
'For years now other agencies have used specialist digital shops that are not within
the agency. We now have all of this expertise in-house. That creates a much easier
and structured way of putting these campaigns together, which otherwise would be
quite complex if you have so many touch points,' Nicholas Wittenberg points out.
Creating all the different aspects of the campaign inside has obvious advantages in
terms of control and consistency. The agency itself considers VW Street Quest as a
benchmark for the future in terms of work efficiency and successful integration.
THE GAME'S ADDICTIVE NATURE
Gamification is still proving to be one of the most effective ways to get people
engaged. In this case the game's addictive nature helped it to go viral.
EXPERT OPINION
ROANNA WILLIAMS
CREATIVE DIRECTOR AND CURATOR OF MIGRATE MAGAZINE AND CREATIVE
DIRECTOR IN JOE PUBLIC (SOUTH AFRICA)
'There are a couple of things that I find outstanding about the VW Street Quest game.
The first being the idea. A really clever, innovative and playful gamification idea to
generate more love for VW in the social media space. Its strength for me lies in how it
used what is already so powerful about the brand – "people all over SA love
Volkswagen" and then just got people to spread (or should we say "pin") some more
love. It's about an emotional connection and this is very powerful. The game is
interactive, an adventure and gets a direct response at the same time. And the Grand
Final made for an epic ending to a great campaign.
Secondly, is the seamless integration of combining Google Streetview and Facebook
into game. I am sure this posed a huge technical challenge to the agency but once
live it worked really well. Magic takes courage. Be brave – the results will follow.'
Reference: The Best of Global Digital Marketing. South African case study:
Volkswagen Street Quest. Retrieved from The Best Global Digital Marketing:
http://www.best-marketing.eu/case-study-volkswagen-street-quest/. [Accessed on
1/6/16]