Assignment title: Information
Acknowledgement of Country
We respectfully acknowledge the Indigenous Elders, custodians, their descendants and kin of this land past and
Unit study package code: GRDE1016
Mode of study: Internal
Tuition pattern summary: Note: For any specific variations to this tuition pattern and for precise
information refer to the Learning Activities section.
Workshop: 1 x 3 Hours Weekly
This unit does not have a fieldwork component.
Credit Value: 25.0
Pre-requisite units: Nil
Co-requisite units: Nil
Anti-requisite units: Nil
Result type: Grade/Mark
Approved incidental fees: Information about approved incidental fees can be obtained from our website.
Visit fees.curtin.edu.au/incidental_fees.cfm for details.
Unit coordinator: Title: Mr
Name: Jarrad Gittos
Phone: 08 9266 4170
Email: [email protected]
Location: Building: 201 - Room: 514E
Teaching Staff: Name: Jarrad Gittos
Phone: 08 9266 4170
Email: [email protected]
Location: Building: 201 - Room: 514E
Name: Dr. Glen Spoors
Phone: .
Email: [email protected]
Location: Building: . - Room: .
Name: Wilson Wong
Phone: .
Email: [email protected]
Location: Building: . - Room: .
Administrative contact: Name: Sarah Norman-Brown
Phone: .
Email: [email protected]
Location: Building: . - Room: .
Learning Management System: Blackboard (lms.curtin.edu.au)
Unit Outline
GRDE1016 Digital Design Process
Semester 1, 2017
Faculty of Humanities
Department of Design
GRDE1016 Digital Design Process
Bentley Campus
18 Feb 2017
Department of Design, Faculty of Humanities
Page: 1 of 15
CRICOS Provider Code 00301J
The only authoritative version of this Unit Outline is to be found online in OASISpresent. The Centre for Aboriginal Studies aspires to contribute to positive social change for Indigenous Australians
through higher education and research.
Syllabus
This unit introduces students to Digital Design production processes. By leveraging case studies and investigative
approaches, students will be exposed to the essential phases of informed observation, analysis, conceptualisation,
production, testing and concept iteration within the context of Digital Design.
Introduction
Digital Design Process addresses the fundamentals of the design process with specific context to the Digital Design
and Animation & Game Design majors. In this unit, you will learn about the role of design in societies, research and
applications to the design process, design workflows to assist in the design process, user focused design as well as
presentation techniques. Throughout a series of practical exercises and activities, you will develop your conceptual
and analytical skills for design problem solving.
The knowledge you gain from this unit will be directly applicable across the duration of your studies within Design,
and will serve as a fundamental platform for the theoretical component of your studies within Digital Design and
Animation & Game Design. To extract the most out of this unit, it is recommended that you attend each lesson and
participate in every activity within the class.
Unit Learning Outcomes
All graduates of Curtin University achieve a set of nine graduate attributes during their course of study. These tell an
employer that, through your studies, you have acquired discipline knowledge and a range of other skills and
attributes which employers say would be useful in a professional setting. Each unit in your course addresses the
graduate attributes through a clearly identified set of learning outcomes. They form a vital part in the process
referred to as assurance of learning. The learning outcomes tell you what you are expected to know, understand or
be able to do in order to be successful in this unit. Each assessment for this unit is carefully designed to test your
achievement of one or more of the unit learning outcomes. On successfully completing all of the assessments you will
have achieved all of these learning outcomes.
Your course has been designed so that on graduating we can say you will have achieved all of Curtin's Graduate
Attributes through the assurance of learning process in each unit.
On successful completion of this unit students can: Graduate Attributes
addressed
1 Identify and articulate a user focused design problem in terms of its scope,
requirements, end-users and deliverables
2 Apply design principles to a design solution
3 Evaluate, reflect upon and refine design solutions
4 Determine the design technologies and resources that will assist in the design
process
Faculty of Humanities
Department of Design
GRDE1016 Digital Design Process
Bentley Campus
18 Feb 2017
Department of Design, Faculty of Humanities
Page: 2 of 15
CRICOS Provider Code 00301J
The only authoritative version of this Unit Outline is to be found online in OASISCurtin's Graduate Attributes
Learning Activities
This unit is structured around both collaborative design process, as well as solo design development. The unit is structured
around three core assessible points, and one journal documentation component which focus on one central design problem
brief. The unit is designed to simulate real-world design processes within an academic framework, whist introducing you to core
ideas and foundations to do with design for digital delivery platforms.
Assessment item 1: Case study analysis
This assessment is designed to introduce you to the process of analysing potential design problems to evaluate the best methods
to solve the presented problems. It requires you to effectively investigate the issue and present a design brief highlighting all
identified key considerations to solving the design problem. This activity enables you to properly identify target audiences,
delivery platforms, existing solutions and suggest best delivery platforms in the activity of delivering a formal design brief.
Assessment item 2: Design proposal (GROUP)
In groups, you will review the submitted design briefs to identify the strongest design brief submitted. From this, you will
conceptualise a solution to the problem, leveraging learned design fundamentals and user focused design principles. You will
develop a concept pitch, and deliver this in class to 'sell' your proposed design solution, which may be in the form of interface
design, app design, game design or animation.
Assessment item 3: Design submission
From the group presentation, you will develop your own design prototype, including visual development for your proposed
design solution. This assessment is designed to develop your visual prototyping skills, and explore prototyping options for your
developed concepts. It allows you to branch away from the presented design solution if you feel you can develop a stronger
solution. Your project development must be paired with a development journal to showcase your development stages and design
iterations.
Assessment item 4: Design journal
The design journal should highlight your development stages from concept to prototype, and justify any design decisions with
research which justifies the design decisions made. It will help reveal your understandings of the topics raised in this unit, and
your understanding of the design process.
Learning Resources
Other resources
Lynda.com Online Training
Curtin University provides free access to Lynda.com for this unit (in accordance with Lynda.com terms and conditions).
To access your account on Lynda.com, activate your account through the email activation. If you didn't receive an activation
email, follow this link (http://www.lynda.com/login/loginhelp.aspx) and use your student number email
([email protected]) to change your account password.
This service offers tutorial videos for a vast range of applications, tools, techniques, and even interviews with professionals.
If you do not have access to Lynda.com, consult your tutor or unit coordinator to request access.
Apply discipline knowledge Thinking skills
(use analytical skills to solve problems)
Information skills
(confidence to investigate new ideas)
Communication skills Technology skills
Learning how to learn
(apply principles learnt to new situations)
(confidence to tackle unfamiliar problems)
International perspective
(value the perspectives of others)
Cultural understanding
(value the perspectives of others)
Professional Skills
(work independently and as a team)
(plan own work)
Find out more about Curtin's Graduate attributes at the Office of Teaching & Learning website: ctl.curtin.edu.au
Faculty of Humanities
Department of Design
GRDE1016 Digital Design Process
Bentley Campus
18 Feb 2017
Department of Design, Faculty of Humanities
Page: 3 of 15
CRICOS Provider Code 00301J
The only authoritative version of this Unit Outline is to be found online in OASISAssessment
Assessment schedule
Detailed information on assessment tasks
1. Assessment 1: Case Study
Due in Week 4
Introduction
This unit introduces you to the design process, more specifically the skills required to identify design
problems, identify important factors influencing design problem solving through design research,
conceptualise design solutions, design with users in mind, understand pitching and concept delivery just to
name a few things…
This first activity will assess your ability to deconstruct design problems, identify key users within the presented
design problem, and research your demographic to identify the best methods to solve the design problem.
You will be tasked to thoroughly investigate the perceived problem and present a final case study report
highlighting key aspects to focus on when solving the design problem.
The aim of this project is to assess your ability to successfully identify demographic research to suggest best
approaches to solving design briefs, as well as your ability to articulate the needs and demands of the end
user clearly and succinctly.
Learning Outcomes
By completing your design case study, you should be able to:
l Identify and articulate a user focused design problem in terms of its scope, requirements, end-users
and deliverables.
l Evaluate, reflect upon and refine design solutions.
l Determine the design technologies and resources that will assist in the design process.
Case Study Minimum Requirements
You will be provided a design problem in class to investigate. This problem will be shared amongst a number
of students, providing a platform to discuss in class. The design problem will form a basis for the case study,
and will act as the central point of investigation for the duration of your studies in this unit. If you are not able
to make the first class for this unit, please contact your tutor as soon as possible.
The case study should act as a point of reference for the design concept presentation. As such, this is your
opportunity to research integral information to help influence and direct your design conceptualisation. The
research and case study analysis you deliver should be meaningful, relevant, and reinforced by research from
credible sources.
Task Value % Date Due
Unit Learning
Outcome(s)
Assessed
1
Case study 25 percent Week: 4
Day: Friday
Time: 11:55 pm
1,3,4
2
Project presentation 30 percent Week: 10
Day: On your
scheduled class time
Time: In your class
time
2,3,4
3
Journal 10 percent Week: 14
Day: Friday
Time: 11:55 pm
2,4
4
Final project 35 percent Week: 14
Day: Friday
Time: 11:55 pm
1,2,3
Faculty of Humanities
Department of Design
GRDE1016 Digital Design Process
Bentley Campus
18 Feb 2017
Department of Design, Faculty of Humanities
Page: 4 of 15
CRICOS Provider Code 00301J
The only authoritative version of this Unit Outline is to be found online in OASISYou will be assessed on your ability to deconstruct the design problem, identify existing design solutions and
reflect on the success of these solutions, identify and investigate user demographics relevant to the design
problem and research best methods to successfully solve the design problem. The quality of research you
perform will be essential in the evaluation process, including your ability to clearly articulate your findings,
leverage academic referencing conventions, and construct compelling arguments or statements for
consideration in designing the solution to the presented problem.
Considerations for submission:
l Your case study should be between 1500-2000 words, not including references
l You may leverage images in your case study, they must be referenced correctly
l Clearly state the design problem at the start of your case study, and why it is a problem
l Identify existing solutions, if any, and highlight room for improvement
l Clearly state your target demographic
l Investigate how your target demographic engages with technology
l Research innovative solutions to related or similar design solutions (gamification, mobile app design,
social initiatives etc)
l Clearly state why the delivery format/platform is the best strategy to solve the design problem (with
research as backup)
l Reference using Chicago style referencing (reference guide link in unit outline)
Some additional suggestions:
l Ensure you have filled out the assignment cover sheet for the submission
l Ensure you have run a spelling & grammar check on your submission
l Cross check your submission with the supplied marking rubric prior to submission
l Logically structure your document, and try to visually style your document
l Run your document through Turnitin to ensure you have addressed any plagiarism concerns
l Double check your referencing with the referencing guide supplied by the Curtin Library
Deliverables
Your submission should cover the elements above and include references for external sources.
l Ensure you have filled out the assignment cover sheet for the submission
l Save your file as a .pdf, following the naming conventions
A1_GRDE1016_Surname_StudentNumber.pdf
Where to Submit: On the Blackboard website, go to the ‘Assignments’ section of the site and scroll down to
find the Dropbox for Assignment 1. Upload your .PDF file to the dropbox by the due date.
Due date: Friday 24th March 2017, 11:55pm
*Late uploads without prior extension approval will be penalized at 10% per calendar day, as outlined by Curtin’s
late submission policy.
Faculty of Humanities
Department of Design
GRDE1016 Digital Design Process
Bentley Campus
18 Feb 2017
Department of Design, Faculty of Humanities
Page: 5 of 15
CRICOS Provider Code 00301J
The only authoritative version of this Unit Outline is to be found online in OASIS2. Assessment 2: Project Presentation
Due in Week 10
Introduction
When generating design solutions, understanding how to design effectively is just one component of the
design process. Understanding how you can pitch and present your design effectively is another component.
This is directly applicable for client centric projects, Startup ventures, app and games marketing and even
social activism projects.
This second assessment tasks you to work in groups to devise design solutions for the design problem
explored in the first assessment. You will collectively review each team member’s contribution to the first
assignment, collectively discuss the findings and devise a strategy to solve the design problem. You will work
in these groups to assemble a project pitch which showcases your solution to the design solution. Your
solution may be in the form of an app design, website, interactive experience, game or animation, and even a
product design. It is encouraged that you explore a wide range of ideas before committing to one solution.
The aim of this assignment is to assess your ability to clearly articulate design strategies, and present design
solutions in a convincing manner. The assessment also evaluates your ability to work collaboratively, problem
solve and apply research performed in assignment 1 to design concepts.
Learning Outcomes
By completing your design project presentation, you should be able to:
l Apply design principles to a design solution.
l Evaluate, reflect upon and refine design solutions.
l Determine the design technologies and resources that will assist in the design process.
Project Presentation Minimum Requirements
You are tasked to take the research findings and ideas from Assignment 1 and work collaboratively to devise
a best technical solution for the design problem. The solutions must be grounded by credible research
performed in A1, and must take the form of a design pitch presentation which must not exceed 15 minutes of
allocated time. The activity needs to demonstrate your ability to apply design research to design problems,
work collaboratively to devise solutions and present your ideas as a team.
It is recommended that you organise regular group meet-ups outside of class time to work on your project.
You will find some topics below to guide you with the development/pitching process, but it is recommended
that you use each weekly lecture topic to assist you with the collaborative process for this presentation
component of the unit.
You will be assessed on your ability to clearly articulate the design problem and explain how users are directly
affected by the design problem, your ability to present solutions to the design problem, your ability to
convince an audience that your solution addresses the design problem, and your ability to work
collaboratively in team environments. This submission may directly influence your final assignment for this unit.
Specific details on the format of the presentation will be outlined in class, as the unit structure directly relates
to the assessment items.
Suggestions for submission:
l Try and establish a group collaborative arrangement as soon as you form groups (days/times you will
meet, including location – nominate a group leader)
l During the ideation process, think broadly when generating ideas (different delivery platforms and
mediums suggested by research)
l Ensure that your solutions/ideas are grounded by credible research
l Devise a design focused visual presentation strategy – make your presentation look good
l Remember the role of the end user in your solution at all times to ensure a strong concept
l Leverage presented design workflows to assist you in progressing through this assignment
l Your presentation will not exceed 15 minutes in time, so make sure you practice prior to the event –
Faculty of Humanities
Department of Design
GRDE1016 Digital Design Process
Bentley Campus
18 Feb 2017
Department of Design, Faculty of Humanities
Page: 6 of 15
CRICOS Provider Code 00301J
The only authoritative version of this Unit Outline is to be found online in OASISclear articulation is essential for this activity
l It is recommended that you nominate people to take different roles (such as researcher, designer, user
experience expert etc.) to ensure everyone has equal participation
l Reference using Chicago style referencing (reference guide link in unit outline)
Some additional suggestions:
l Ensure you have filled out the assignment cover sheet for the submission
l Ensure you have run a spelling & grammar check on your submission
l Cross check your submission with the supplied marking rubric prior to submission
l Logically structure your presentation, and try to visually style your slides
l Double check your referencing with the referencing guide supplied by the Curtin Library
Deliverables
You will need to prepare for an in-class presentation. All participants will need to submit the PowerPoint or
PDF file to Blackboard, but you will also need to include a breakdown of each member’s roles in the
collaborative project. This should be done by each team member to inform the tutor of the group’s working
dynamic.
l Ensure you have filled out the assignment cover sheet for the submission
l Compress your files into a .zip, following the naming conventions
A2_GRDE1016_Surname_StudentNumber.zip
Where to Submit: On the Blackboard website, go to the ‘Assignments’ section of the site and scroll down to
find the Dropbox for Assignment 2. Upload your .ZIP file to the dropbox by the due date.
Due date: Before your class, week commencing 1st May 2017
*Late uploads without prior extension approval will be penalized at 10% per calendar day, as outlined by
Curtin’s late submission policy.
3. Assessment 3A: Project Journal
Due in Week 14
Introduction
The reflective design process is an integral part to strengthening design outcomes. Being able to document
your design process not only assists in informing teachers of how you developed your project, but also
demonstrates to potential employers your ability to follow the design process.
This assessment point requires you to document your development process of the final project. This includes
any design alterations based off feedback from your tutor and peers, user testing, design iterations and
overall design development. You are encouraged to keep track of your developments over time, and reflect
on the decision-making process as you document your development.
Learning Outcomes
By completing your final project prototype, you should be able to:
l Apply design principles to a design solution.
Faculty of Humanities
Department of Design
GRDE1016 Digital Design Process
Bentley Campus
18 Feb 2017
Department of Design, Faculty of Humanities
Page: 7 of 15
CRICOS Provider Code 00301J
The only authoritative version of this Unit Outline is to be found online in OASISl Determine the design technologies and resources that will assist in the design process
Project Journal Minimum Requirements
The final project journal must clearly demonstrate the production steps, changes and in-class feedback
applied to your final project. It must clearly demonstrate design iteration processes, and reflections on design
alterations.
You can keep this as an electronic journal, or a physical journal, as long as your presented journal is neat and
easy to read/understand. It is recommended that you reflect on each major development through your design
process, which could include visual design alterations, interaction alterations, functionality and ‘flow’ design
operations.
Suggestions for submission:
l Keep your journal neat – don’t use lined paper for illustrations
l Reflect on any major alterations you make – back it up with research where possible
l Save everything in iterative files – don’t overwrite your work as you go (use version control, e.g
‘MyFile_date.extension’)
l Include feedback discussions and reflections in the journal
l Feel free to include any other design ideas or notes in the journal
l Make sure you have your name and student ID on your work, especially if you have a physical journal
Some additional suggestions:
l Ensure you have filled out the assignment cover sheet for the submission
l Ensure you have run a spelling & grammar check on your submission (electronic, or proof reading)
l Cross check your submission with the supplied marking rubric prior to submission
Deliverables
You will need to either hand this journal to your tutor in person (if physical), or submit on Blackboard if you
have an electronic journal. If you are handing in a physical journal, please submit a note/image of journal with
the assignment cover sheet, so the tutor knows you have submitted it.
l Ensure you have filled out the assignment cover sheet for the submission
l Save your documents to a .PDF, following the naming conventions
A3a_GRDE1016_Surname_StudentNumber.zip
Where to Submit: On the Blackboard website, go to the ‘Assignments’ section of the site and scroll down to
find the Dropbox for Assignment 3a. Upload your .PDF file to the dropbox by the due date.
Due date: Before your class, week commencing 29th May 2017
*Late uploads without prior extension approval will be penalized at 10% per calendar day, as outlined by Curtin’s
late submission policy.
4. Assessment 3B: Final Project
Due in Week 14
Introduction
Working collaboratively can sometimes be strenuous, and compromises mean you don’t always get to follow
through with what you believe is the best design solution. This final project enables you to extend from the
project pitch to create what you believe to be the best solution to the design problem you were working on.
You will leverage the work completed in both Assignment 1 and 2 to create a ‘demo’ or ‘prototype’ of your
preferred solution to the design problem. Either you will continue on with the development of the presented
Faculty of Humanities
Department of Design
GRDE1016 Digital Design Process
Bentley Campus
18 Feb 2017
Department of Design, Faculty of Humanities
Page: 8 of 15
CRICOS Provider Code 00301J
The only authoritative version of this Unit Outline is to be found online in OASISdesign, or ‘pivot’ in a different direction – this will be a solo project activity, so visual or conceptual differences
between previous team members is encouraged.
You will need to document your development process for Assessment 3B – Journal to highlight your decisionmaking process, design iteration, and reflective design practices.
The aim of this assignment is to evaluate your conceptual design abilities, your ability to both visually style and
design prototypes, but also your ability to iterate within a design process and justify design decisions. It is
hoped that you will gain considerable experience on following through with the conceptual design process
which will be useful for units to come.
Learning Outcomes
By completing your final project prototype, you should be able to:
l Identify and articulate a user focused design problem in terms of its scope, requirements, end-users
and deliverables.
l Apply design principles to a design solution.
l Evaluate, reflect upon and refine design solutions.
Final Project Minimum Requirements
The final project prototype must clearly demonstrate how your idea will function, look and engage with the
end user. The prototype may vary depending on the medium of implementation, but must visually represent
what you intend the final design to look like and how it would function.
You will be assessed on your ability to demonstrate visual styling and functionality through prototyping
means. You will also be assessed on your ability to adapt to feedback suggestions and user testing. You are
encouraged to continually seek advice and feedback from both your tutor and peers in the development of
this prototype.
Below you will find a guide of suggested delivery means for each design approach:
Mobile/App design:
An adequate prototype for a mobile/app design would include: Visual styling of app branding, interface
layout and information design, functionality of the app (what buttons will link to what page) – at least one
section/interaction needs to be completely designed and implemented. You may use a prototyping app such
as Adobe XD or InvisionApp to prototype your project.
Website design:
A minimum of four interface designs including visual branding, information design and navigation. The design
must look resolved and functional. You may use a prototyping app such as Adobe XD or InvisionApp to
prototype your project.
Game design:
You will need to flesh out your game concept including narrative, character designs (illustration), level designs
and overall functionality of your game in a presented concept document – explicitly state how your game
design interacts with the user, and how it solves the design brief.
Animation:
You will be required to do some final visual design mock-ups to demonstrate how your animation will look.
You are also required to submit a project which resembles an animatic at the bare minimum – which
demonstrates the goal of your animation, as well as timing/audio design.
Each prototype must be supported with a written justification/outcome for the presented design. This must
talk about how your prototype addresses the design problem, and outline the design solutions impact on the
end user.
Faculty of Humanities
Department of Design
GRDE1016 Digital Design Process
Bentley Campus
18 Feb 2017
Department of Design, Faculty of Humanities
Page: 9 of 15
CRICOS Provider Code 00301J
The only authoritative version of this Unit Outline is to be found online in OASISSuggestions for submission:
l Try not to over-complicate your project, be aware of the time constraints
l Ensure your visual solution addresses the correct target audience
l Be consistent with your visual styling
l Leverage Lynda.com courses where possible to assist you with technical components of your
prototyping activity
l Always keep the end user in mind, and user test where possible
l Do not leave the assignment to the last minute – the earlier you can visually showcase your ideas, the
earlier you can receive feedback
l If in doubt, please ask your tutor for advice
Some additional suggestions:
l Ensure you have filled out the assignment cover sheet for the submission
l Ensure you have run a spelling & grammar check on your submission
l Cross check your submission with the supplied marking rubric prior to submission
l Logically structure your document, and include screenshots of your prototype if you are discussing
functionality of your prototype
l Double check your referencing with the referencing guide supplied by the Curtin Library
Deliverables
You will need to package up your design prototype, and document. Place your prototype in a folder titled
‘Prototype’, and place a .pdf document in the main folder for submission. Compress your files into a .zip, and
upload this to Blackboard prior to the final class date.
l Ensure you have filled out the assignment cover sheet for the submission
l Compress your files into a .zip, following the naming
conventions A3b_GRDE1016_Surname_StudentNumber.zip
Where to Submit: On the Blackboard website, go to the ‘Assignments’ section of the site and scroll down to
find the Dropbox for Assignment 3b. Upload your .ZIP file to the dropbox by the due date.
Due date: Before your class, week commencing 29th May 2017
*Late uploads without prior extension approval will be penalized at 10% per calendar day, as outlined by Curtin’s
late submission policy.
Pass requirements
Students must achieve 50% or more to pass this unit.
Fair assessment through moderation
Moderation describes a quality assurance process to ensure that assessments are appropriate to the learning
outcomes, and that student work is evaluated consistently by assessors. Minimum standards for the moderation of
assessment are described in the Assessment and Student Progression Manual, available from
policies.curtin.edu.au/policies/teachingandlearning.cfm
Faculty of Humanities
Department of Design
GRDE1016 Digital Design Process
Bentley Campus
18 Feb 2017
Department of Design, Faculty of Humanities
Page: 10 of 15
CRICOS Provider Code 00301J
The only authoritative version of this Unit Outline is to be found online in OASISLate assessment policy
This ensures that the requirements for submission of assignments and other work to be assessed are fair,
transparent, equitable, and that penalties are consistently applied.
1. All assessments students are required to submit will have a due date and time specified on this Unit Outline.
2. Students will be penalised by a deduction of ten percent per calendar day for a late assessment submission
(e.g. a mark equivalent to 10% of the total allocated for the assessment will be deducted from the marked
value for every day that the assessment is late). This means that an assessment worth 20 marks will have two
marks deducted per calendar day late. Hence if it was handed in three calendar days late and given a mark of
16/20, the student would receive 10/20. An assessment more than seven calendar days overdue will not be
marked and will receive a mark of 0.
Assessment extension
A student unable to complete an assessment task by/on the original published date/time (e.g. examinations, tests) or
due date/time (e.g. assignments) must apply for an assessment extension using the Assessment Extension form
(available from the Forms page at students.curtin.edu.au/administration/) as prescribed by the Academic Registrar. It
is the responsibility of the student to demonstrate and provide evidence for exceptional circumstances beyond the
student's control that prevent them from completing/submitting the assessment task.
The student will be expected to lodge the form and supporting documentation with the unit coordinator before the
assessment date/time or due date/time. An application may be accepted up to five working days after the date or
due date of the assessment task where the student is able to provide an acceptable explanation as to why he or she
was not able to submit the application prior to the assessment date. An application for an assessment extension will
not be accepted after the date of the Board of Examiners' meeting.
Deferred assessments
Supplementary assessments
Supplementary assessments are not available in this unit.
Reasonable adjustments for students with disabilities/health circumstances likely to impact on
studies
A Curtin Access Plan (CAP) is a document that outlines the type and level of support required by a student with a
disability or health condition to have equitable access to their studies at Curtin. This support can include alternative
exam or test arrangements, study materials in accessible formats, access to Curtin’s facilities and services or other
support as discussed with an advisor from Disability Services (disability.curtin.edu.au). Documentation is required
from your treating Health Professional to confirm your health circumstances.
If you think you may be eligible for a CAP, please contact Disability Services. If you already have a CAP please provide
it to the Unit Coordinator at the beginning of each study period.
Referencing style
The referencing style for this unit is Chicago.
More information can be found on this style from the Library web site:
http://libguides.library.curtin.edu.au/referencing.
Copyright
© Curtin University. The course material for this unit is provided to you for your own research and study only. It is
subject to copyright. It is a copyright infringement to make this material available on third party websites.
If your results show that you have been granted a deferred assessment you should immediately check OASIS for
details.
Faculty of Humanities
Department of Design
GRDE1016 Digital Design Process
Bentley Campus
18 Feb 2017
Department of Design, Faculty of Humanities
Page: 11 of 15
CRICOS Provider Code 00301J
The only authoritative version of this Unit Outline is to be found online in OASISAcademic Integrity (including plagiarism and cheating)
Any conduct by a student that is dishonest or unfair in connection with any academic work is considered to be
academic misconduct. Plagiarism and cheating are serious offences that will be investigated and may result in
penalties such as reduced or zero grades, annulled units or even termination from the course. Assessments under
investigation will not be given a mark until the matter is concluded. This may result in the unit grade being withheld
or a grade of Fail Incomplete (F-IN) until a decision has been made by the Student Disciplinary Panel. This may
impact on enrolment in further units/study periods.
Plagiarism occurs when work or property of another person is presented as one's own, without appropriate
acknowledgement or referencing. Submitting work which has been produced by someone else (e.g. allowing or
contracting another person to do the work for which you claim authorship) is also plagiarism. Submitted work is
subjected to a plagiarism detection process, which may include the use of text matching systems or interviews with
students to determine authorship.
Cheating includes (but is not limited to) asking or paying someone to complete an assessment task for you or any
use of unauthorised materials or assistance during an examination or test.
From Semester 1, 2016, all incoming coursework students are required to complete Curtin’s Academic Integrity
Program (AIP). If a student does not pass the program by the end of their first study period of enrolment at Curtin,
their marks will be withheld until they pass. More information about the AIP can be found at:
https://academicintegrity.curtin.edu.au/students/AIP.cfm
Refer to the Academic Integrity tab in Blackboard or academicintegrity.curtin.edu.au for more information, including
student guidelines for avoiding plagiarism.
Information and Communications Technology (ICT) Expectations
Curtin students are expected to have reliable internet access in order to connect to OASIS email and learning systems
such as Blackboard and Library Services.
You may also require a computer or mobile device for preparing and submitting your work.
For general ICT assistance, in the first instance please contact OASIS Student Support:
oasisapps.curtin.edu.au/help/general/support.cfm
For specific assistance with any of the items listed below, please contact The Learning Centre:
life.curtin.edu.au/learning-support/learning_centre.htm
l Using Blackboard, the I Drive and Back-Up files
l Introduction to PowerPoint, Word and Excel
Faculty of Humanities
Department of Design
GRDE1016 Digital Design Process
Bentley Campus
18 Feb 2017
Department of Design, Faculty of Humanities
Page: 12 of 15
CRICOS Provider Code 00301J
The only authoritative version of this Unit Outline is to be found online in OASISAdditional information
Your responsibilities in the unit
l It is compulsory for students to attend all lectures and tutorials and participate in the proceedings. An
attendance role will be taken at the beginning of all sessions. Latecomers will be noted as absent.
l If you miss a class, it will be your responsibility to find out what you have missed from your classmates.
l If you contact your lecturer by email, you should allow 2 working days for a response.
l It is your responsibility read this outline thoroughly.
Policies
Late Assignments, Extensions, Supplementary Examinations, Deferred Assessment
l In the case of a request for an extension due to medical circumstances, students must produce an original
medical certificate. Extensions may only be given for a total amount of time considered valid by the lecturer
and will not exceed the equivalent number of days specified on the medical certificate. The decision as to
whether an extension be granted due to medical circumstances is strictly up your unit coordinator’s discretion.
l To apply for an assessment extension, use the follow form
(http://students.curtin.edu.au/administration/documents/Application_forAssessmentExtension.pdf) and email
the filled out form, with your supporting documentation to [email protected] and cc your unit
coordinator/tutor into the email.
l Students are responsible for backing up and archiving their work throughout the semester. Work being lost
due to computer crashes, loss of media, or accidental or deliberate deletion by any party will NOT be taken
as a legitimate reason for late or missing assignments.
l The work you submit for this unit must be your own work. Any components used in support, which are not
your original work, must be fully referenced. Furthermore, the work you submit may not have been submitted
in whole or in part for any other unit without prior permission.
l Marks are not final until the Board of Examiners approves them. It is possible your results could be scaled or
otherwise adjusted before they are official.
Plagiarism in this unit:
Plagiarism is taken very seriously at Curtin University. When submitting an assignment in this unit you are declaring
that you have created all work, and that it has not been previously submitted for assessment for another unit or at
another institution. When including images or text not created by you /or not entirely created by you (as research or
to provide context) you must;
· Reference these images or texts using Chicago referencing.
· Include in-text references.
· Include a reference list at the end of the file/document.
Referencing is relevant to all forms of assessment including essays, process files/journals, art or design portfolios
and/or reports.
It is a requirement of your enrolment that you refer to the Curtin University Academic Integrity website prior to
submitting your work.
http://academicintegrity.curtin.edu.au/students/
Failure to follow these guidelines and being found to be in breach of Curtin University’s Management of Plagiarism
Policy will result in a penalty being applied to your assignment and/or your academic status.
Enrolment
It is your responsibility to ensure that your enrolment is correct - you can check your enrolment through the eStudent
Faculty of Humanities
Department of Design
GRDE1016 Digital Design Process
Bentley Campus
18 Feb 2017
Department of Design, Faculty of Humanities
Page: 13 of 15
CRICOS Provider Code 00301J
The only authoritative version of this Unit Outline is to be found online in OASISoption on OASIS, where you can also print an Enrolment Advice.
Student Rights and Responsibilities
It is the responsibility of every student to be aware of all relevant legislation, policies and procedures relating to their
rights and responsibilities as a student. These include:
l the Student Charter
l Values and Signature Behaviours
l the University's policy and statements on plagiarism and academic integrity
l copyright principles and responsibilities
l the University's policies on appropriate use of software and computer facilities
Information on all these things is available through the University's "Student Rights and Responsibilities" website at:
students.curtin.edu.au/rights.
Student Equity
There are a number of factors that might disadvantage some students from participating in their studies or
assessments to the best of their ability, under standard conditions. These factors may include a disability or medical
condition (e.g. mental illness, chronic illness, physical or sensory disability, learning disability), significant family
responsibilities, pregnancy, religious practices, living in a remote location or another reason. If you believe you may
be unfairly disadvantaged on these or other grounds please contact Student Equity at [email protected] or go to
http://eesj.curtin.edu.au/student_equity/index.cfm for more information
You can also contact Counselling and Disability services: http://www.disability.curtin.edu.au or the Multi-faith services:
http://life.curtin.edu.au/health-and-wellbeing/about_multifaith_services.htm for further information.
It is important to note that the staff of the university may not be able to meet your needs if they are not informed of
your individual circumstances so please get in touch with the appropriate service if you require assistance. For
general wellbeing concerns or advice please contact Curtin's Student Wellbeing Advisory Service at:
http://life.curtin.edu.au/health-and-wellbeing/student_wellbeing_service.htm
Recent unit changes
Students are encouraged to provide unit feedback through eVALUate, Curtin's online student feedback system. For
more information about eVALUate, please refer to evaluate.curtin.edu.au/info/.
Recent changes to this unit include:
This unit is a brand new unit within the Digital Design and Animation & Game Design majors. It has been developed
for first semester, 2017.
To view previous student feedback about this unit, search for the Unit Summary Report at
https://evaluate.curtin.edu.au/student/unit_search.cfm. See
https://evaluate.curtin.edu.au/info/dates.cfm to find out when you can eVALUate this unit.
Faculty of Humanities
Department of Design
GRDE1016 Digital Design Process
Bentley Campus
18 Feb 2017
Department of Design, Faculty of Humanities
Page: 14 of 15
CRICOS Provider Code 00301J
The only authoritative version of this Unit Outline is to be found online in OASISProgram calendar
Program Calendar – Semester 1 2017
Week Begin
Date
Lesson topics Assessments
Orientation 20
February
Orientation Week
1. 27
February
The Role of Design in Society
2. 6 March Meaningful Research and Analysis – Why We Do
It
3. 13 March Thinking Design – Methodological Approaches
4. 20 March Design Workflows – Production Processes A1 Due – Individual Report/Case Study
5. 27 March Interactions with Design and Technology – A
user focused look at Design
6. 3 April Integrating Design Fundamentals
7. 10 April Tuition Free Week
8. 17 April Tuition Free Week
9. 24 April Startups and Design – Art of the Pitch
10. 1 May Project presentations & Evaluation A2 Due – Group Design Pitch
11. 8 May Communication Design Principles – Content
Design
12. 15 May Fashionable Design – Understanding Trends
13. 22 May Critical Analysis – Reflective Design Practices
14. 29 May Future Design – Leveraging Technology A3 and A4 Due – Individual Redesign
and Project Journal
15. 5 June Study Week
16. 12 June Examinations
17. 19 June Examinations
Faculty of Humanities
Department of Design
GRDE1016 Digital Design Process
Bentley Campus
18 Feb 2017
Department of Design, Faculty of Humanities
Page: 15 of 15
CRICOS Provider Code 00301J
The only authoritative version of this Unit Outline is to be found online in OASIS