SIT756: Development For Virtual Reality
VR Development Challenge
Note that you do not need to complete previous assessment task before starting work on this challenge.
You should start planning your solution from the first week of the unit, firming up your ideas and
integrating components as we cover key concepts in each week of the unit. This will maximize your
opportunities to get suggestions and feedback from the teaching staff prior to submission.
This challenge is an opportunity to integrate the various skills learned throughout the unit. You will
develop a virtual reality experience based around one of the concept areas that will be provided to use.
Your solution must incorporate the elements listed below in this document in order to meet all of the
criteria for assessment.
This is a significant element that should be incorporated into your professional portfolio. The material
may also be demonstrated and shared with your peers and industry representatives at showcase
sessions at the end of trimester.
Submission Details
Due Date
End of week 10.
Format of submission
Each submission should contain:
The project file (a zip archive containing all of the resources, scripts and other assets required to
build, deploy and test your solution).
A document containing:
1. A human readable description of the approach taken. This section should also include any
discussion relevant to justifying your choice of solution strategy.
2. A presentation of the relevant, commented and well-structured code used to solve the
challenge. While the complete source code should be included in your project file, this
presentation will present the most significant portions in-line with the steps of the
description provided.
3. Evidence that the solution has been tested and works. Screenshots can be used, with
captions explaining the significance of the material presented.
4. Any special instructions required to run the solution (such as details of controls used).
Any further material specified explicitly in the task description.
Submission method
Submit materials to the appropriate unit site assignment dropbox. Working arrangements
Individual submissions. Discussions with peers and teaching are encouraged but solutions must be
individually developed. Solutions should acknowledge all sources of assistance, and formally cite and
reference any external materials used.
Task description
Select one of the concepts provided in the concept document provided and build a virtual reality
application to achieve one or more of the goals stated. Your solution needs to incorporate a minimum
set of functionality as per the list below in order to demonstrate achievement of the learning outcomes
for this unit. Concepts from other VR and AR units can be incorporated to further improve the quality of
the resulting product and increase the likelihood that your skills will be valued by our external partners
and stakeholders.
Discuss your plans with the teaching staff, particularly if you need any clarification on whether a feature
you have planned meets the required level of functionality.
This task is intended to allow you to practice your development skills in creating VR applications. You
would need to augmented existing third party components or built-in facilities to provide additional
functionality if you wish to claim those elements towards satisfying requirements. You may freely use
(subject to valid licensing and acknowledging sources) such components, or third party art assets, to
support your applications in ways that you do not designate for assessment purposes.
Required functionality:
1. Scripts that provide various form of control:
a. Some form of movement involving change of position of one or more objects (which
can include the viewer). Simple forms of this include movement along one of the
principle axes. More sophisticated movement would follow a curve, or respond
dynamically to other factors (e.g. cross winds and wind resistance)
b. Some form of direction (attitude) control allowing objects to be rotated. Simple forms
of this include rotations around a single axis. More sophisticated use involves rotation
to track a particular object or person.
2. The application should support a task that involves a sequence of steps that have to be
undertaken by the users. The users should be provided with some feedback regarding their
progress through a user interface element (in 3D or a 2D HUD). The goal of this requirement is
to demonstrate management of state, and transitions between different states.
3. The application should support a tool that allows the user to interact with the environment in
some way. An appropriate representation is needed for the tool, and to shows its effects.
Control of the tool will involve managing input from an appropriate controller. An example
would be a magic wand for teleporting to a particular location, but would ideally be a
mechanism unique to the context for which the application is developed. 4. Visual, auditory and other sensory cues need to be provided to give feedback to the user and to
increase the value of using a virtual reality solution towards solving these task. This
requirement evaluates the mechanisms required to use such media resources.
5. Key parameters of the application must be assessable via a user interface provided to the user
while in the virtual environment. There needs to be at least one parameter (such as difficulty
level, or speed of interaction) that the user can manipulate and which will have an effect on
some clearly identifiable property of the virtual world.
6. Some part of the virtual environment needs to include an autonomous simulation. This may be
moving blood cells through a circulatory system in a medical simulation, or having a bath filling
with water while showing off real estate. This simulation need not be affected by user behavior,
but interaction can be included to achieve a high quality solution.
7. The application needs to include a start screen, with title and author details, a brief overview of
the purpose and the controls or controller configuration to be used. The application must have
an option to exit back to this start screen and reset the experience.
Prepare a report describing your solution to the task, particularly with respect to the VR/AR
development aspects of the process. Your report should contain the following sections, corresponding
to the assessment criteria in the rubric:
1. List the requirements (as per the above list) and describe how your solution satisfies these.
In particular mention the key challenges you encountered and give a description of
strategies or design patterns that are used to address these challenges.
2. You are advised to undertake further research into ways to deal with any challenges
identified. Mention alternative approaches you discovered and considered, and how you
adapted any potential solutions discovered to work within the development environment
chosen.
3. Describe briefly how your solution is implemented, with detail on any significant
contributions that you have provided (screenshots and code fragments can be included
here).
4. Include material showing the application in action (screenshots, videos) and discuss how you
evaluated the implementation. This includes showing that the applications works correctly,
but also that it achieves its goal of providing training (provide feedback when testing with
other people).
Marking Rubric
Applied to each of the task requirements:
Criteria ULO GLO Inadequate
0
Minimal
1-2
Adequate
3
Good
4
Excellent
5
Challenges
identified and
solutions
proposed.
2 4,5 No submission,
no
requirements/ch
allenges
Most of the
significant
challenges in
developing the identified, or no
algorithm/data
structures
presented as a
design pattern.
solution are
explicitly
identified.
Plausible
strategies for
addressing these
using techniques
covered in the
unit are
described.
Research into
solutions to
support VR/AR
component
development
2 3 No submission,
mechanical
reporting of
externally
sourced material,
material
provided out of
context.
Evidence of
identifying
reputable sources
of information
and correctly
extracting
relevant points.
Processes
adapted to the
problem context.
Explicit
evaluation of
alternative
strategies
2, 3 1,4,
5
No submission.
Invalid or
inconsistent
arguments
presented
Critical thinking
and problem
solving
demonstrated
through reasoned
consideration of
alternatives.
Quality of
implementatio
n (repeated for
each of the 7
requirements
listed)
1,2,
3
1 No submission,
non-functional
solution or
implementation
does not
correspond with
reported design.
Effective solution
implemented,
using clean and
well documented
code, which
efficiently uses
the available
facilities.
Quality of
evaluation
1,2 1,4,
5
No submission,
no attempt to
validate solution.
Requirements of
problem task are
systematically
validated. The
application is
shown to work,
meet its goals,
and to provide a
usable
experience.