1007ICT / 7611ICT Computer Systems and Networks
Assignment – Semester 1, 2017
1
Due Date: 5pm Friday, 12 May 2017
Software requirement:
You must use the Logisim simulator to create your circuits. Assignments
submitted using other programs will NOT BE ABLE TO BE MARKED due to
incompatible file formats.
Submission instructions:
You will be required to submit only two files electronically using learning @
griffith. The two files will be a digital logic simulator circuit (created using the
Logisim simulator) and a written report (PDF format only) as described in the
text below.
You are to submit these files electronically to the learning @ griffith site for
this course. Full instructions including a link for submitting your assignment
will be made available in the same place where you downloaded this
assignment.
Important:
Filenames for both your files must be prefixed with your student number, an
underscore character, first name, an underscore character, last name,
underscore character and then the name of the file. PLEASE DO NOT
SUBMIT ZIP (or other) ARCHIVES as they may not be able to be marked.
Eg.
Your Logisim file would be named:
s123456_FirstName_LastName_Logic_Circuit.circ
Your Written Report file would be named:
s123456_FirstName_LastName_Report.pdf
Files with filenames that do not adhere to this requirement may NOT be
marked or may attract a mark penalty.1007ICT / 7611ICT Computer Systems and Networks
Assignment – Semester 1, 2017
2
Individual Assignment
This is an individual assignment. All work submitted must be your own work.
As per the warning given in the first lecture, be careful not to use the work of
others as your own nor have others use your work as their own. The
assignment will be marked out of 100. Marks will be allocated according to the
following table:
Interview-note:
The in-person explanation of how the circuit works will be a short (about 5
minute) informal interview between you and your workshop demonstrator.
During this interview you will demonstrate your circuit and convey your
understanding of all aspects of the completed circuit. This interview will be
held in your workshop in Week 12 and will also serve as a way to receive
individual feedback on your work.
Task Description:
You are to build (and test) the following digital logic circuit in the Logisim
simulator and write a short report that describes your circuit. The maximum
mark that you are able to achieve on the assignment will be determined by the
difficulty of the circuit you decide to build (Option 1 or Option 2, see below).
Circuit Options:
Circuit Difficulty rating (max
mark)
OPTION1: Part A only 35
OPTION2: Part A and Part B 60
Aspect Maximum mark
Circuit (70 marks)
Difficulty 35 or 60 (See task
description)
Use of
templates/subcircuits
5
Neatness 5
Report (20 marks)
Accuracy 10
Completeness 5
Neatness,
appropriate use
of language
and layout
5
In-person interview to explain
how the circuit works
(10 marks)
(see interview-note below)
Accuracy
10
Total 1001007ICT / 7611ICT Computer Systems and Networks
Assignment – Semester 1, 2017
3
Please note:
It may be better to have a fully functional and neatly drawn simple circuit than
a complex one that is messily constructed and/or does not function properly.
Labelling
You must label each circuit and template that you construct with the
Annotation tool and ensure that all the inputs are labelled as instructed in this
sheet. Each circuit and template must be labelled with:
1. Your name
2. Your student number
3. An appropriate label for each input
4. An appropriate label for each output
5. An appropriate label for the template that describes its function
Note: Be careful, before submission, test if your circuit works as required.
Templates/Subcircuits
You will be required to use templates (Logisim calls these subcircuits) to
simplify the overall circuit design. Instructions for using templates/subcircuits
will be made available on learning @ Griffith.
Testing
You will need to test various possible combinations for the inputs C1-1, C1-2,
C1-3, C2-1, C2-2 and C2-3 and check if the desired output is obtained (for
Part A). You do not need to submit your tests.
For Part B, you will also have to test the cases where game stops correctly
after the player has won or lost.
Report
Your report (6 – 8 pages) must contain the following sections:
1. Your details: Name, student number, and email address
2. Circuit Function: A brief (100-200 words for each part) description of
the function of each separate part of your circuit describing in your
own words how that part of the circuit operates. This should be split up
into sections that relate to the different components
(templates/subcircuits) in the overall circuit.
3. Circuit diagrams: A diagram of your circuit including all
templates/subcircuits and their contents. You must draw this diagram
yourself using the Logisim logic simulator. To include a circuit in your
report, please take a screen shot of the circuit and paste the
screenshot into your report. Copying and pasting from the lecture notes
or other sources is NOT permitted.
4. Truth table: Show all possible inputs and outputs for the card values
showing for which combinations the game is won and for which the
game is lost. The column headings in your truth table should
correspond to the labels on your circuit diagram.
7611ICT ONLY: An extra section discussing how you would modify the
circuit for a different purpose. Details for this requirement are on page 6.1007ICT / 7611ICT Computer Systems and Networks
Assignment – Semester 1, 2017
4
In-person Interview
To be held in your workshop in week 12. You will be asked to clearly
demonstrate your circuit and your understanding of its operation to your
workshop demonstrator.
Requirements:
For this assignment you are required to implement a simple game for a single
player. The game has two cards (C1 and C2) as inputs. Each card value is an
octal digit (3 input bits, values 0..7). The two card values C1 and C2 are
added together. If C1 + C2 < 7 the player wins. If C1 + C2 > 6 the player
loses.
Example 1: C1 is 2 and C2 is 7. The sum of the card values (C1 + C2)
is 9. Since 9 > 6, the player loses.
Example 2: C1 is 3 and C2 is 2. The sum of the card values (C1 + C2)
is 5. Since 5 < 6 , the player wins.
Example 3: C1 is 0 and C2 is 6. The sum of the card values (C1 + C2)
is 6. Since 6 < 7, the player wins.
Note: These are just a couple of examples. There are (many) more cases
that result in C1 + C2 < 7 (player wins) and C1 + C2 > 6 (player loses). Your
circuit must correctly show a win or a loss for each possible case.
For this assignment, Card 1 (C1) will be represented by three inputs (3 bits).
The three C1 inputs are named as C1-1, C1-2, and C1-3. The table below
shows the assignment of bits to each C1 value for C1-1, C1-2, and C1-3.
C1 Inputs
C1 value C1-1 C1-2 C1-3
0 0 0 0
1 0 0 1
2 0 1 0
3 0 1 1
4 1 0 0
5 1 0 1
6 1 1 0
7 1 1 11007ICT / 7611ICT Computer Systems and Networks
Assignment – Semester 1, 2017
5
For this assignment, Card 2 (C2) will be represented by three inputs (3 bits).
The three C2 inputs are named as C2-1, C2-2, and C2-3. The table below
shows the assignment of bits to each C2 value for C2-1, C2-2, and C2-3.
C2 Inputs
Part A
Circuit Option 1: Part A Only (35 marks):
The implementation for this part must use only the three basic logic gates
(AND, OR, NOT) with maximum 2 inputs.
You are required to implement a circuit where the user (you) can input a value
for Card 1 (C1) value (C1-1, C1-2, and C1-3) and a Card 2 (C2) value (C2-1,
C2-2, and C2-3) and the circuit decodes the C1-1, C1-2, C1-3 and C2-1, C2-
2, C2-3 values using a decoder (see lecture notes) as well as other
permitted logic gates to determine if the C1 + C2 < 7.
The output will be a single LED labelled WINNER which is lit if the C1 + C2 <
7, and is not lit if the C1 + C2 > 6.
Part B
Circuit Option 2: Part A and Part B (60 marks):
For this part, the player plays a number of games until a certain number (N) of
wins or losses is reached. The number N ranges from 1 to 7 and must be set
via a combination of three separate inputs: N1, N2, and N3. An N value of 0 is
not allowed and the game state is undefined for this case. This means that
you will have to set N to be non-zero (1..7) before starting the game.
Note: In Logisim, you can combine the 3 inputs for N into a single 3 bit input.
Using the same circuit as Part A, add additional circuitry to count how many
games have been won and lost. Each time a game is won, add 1 to the
number of wins and reduce the number of losses by 1. Each time a game is
lost, add 1 to the number of losses and reduce the number of wins by 1.
If the number of wins, reaches N, the game is won completely and an
OVERALL_WINNER LED is lit. If the number of losses, reaches N, the game
is lost completely and an OVERALL_LOSER LED is lit.
It is not possible to have both the OVERALL_WINNER and
OVERALL_LOSER LEDs lit at the same time. It is however possible to have
both OVERALL_WINNER and OVERALL_LOSER LEDs off at the same time.
C2 value C2-1 C2-2 C2-3
0 0 0 0
1 0 0 1
2 0 1 0
3 0 1 1
4 1 0 0
5 1 0 1
6 1 1 0
7 1 1 11007ICT / 7611ICT Computer Systems and Networks
Assignment – Semester 1, 2017
6
Overall winner:
If the number of wins is equal to N (the total number of games that need to be
won or lost) then an LED labelled OVERALL_WINNER is lit, and the circuit is
permanently locked. No matter the changes to the input after this happens,
the OVERALL_WINNER LED will stay lit and the OVERALL_LOSER LED will
remain unlit.
Overall loser:
If the number of losses is equal to N (the total number of games that need to
be won or lost) then an LED labelled OVERALL_LOSER is lit, and the circuit
is permanently locked. No matter the changes to the input after this happens,
the OVERALL_LOSER LED will stay lit and the OVERALL_WINNER LED will
remain unlit.
N N1 N2 N3
INVALID 0 0 0
1 0 0 1
2 0 1 0
3 0 1 1
4 1 0 0
5 1 0 1
6 1 1 0
7 1 1 1
Values for N1, N2, N3
For Part B only, you may use only the three basic logic gates (AND, OR,
NOT) with maximum 2 inputs, as well as the more advanced counter,
comparator, and DLATCH circuits (only those three) from the Logisim circuit
library.
Note:
For Part B you will need to add a button that is pressed by you after the two
card values (C1 and C2) have been entered. This is to avoid counting while
you are adjusting the input pins for the C1 and C2 input pins (C1-1, C1-2, C1-
3, C2-1, C2-2, and C2-3).
7611ICT ONLY (This is not part of the 1007ICT assignment)
Add a 6th section to the end of your report with the title:
“Additional requirement for 7611ICT”
This extra section is required to be completed regardless of whether you
chose to complete Part A or Part B and should be about 200-300 words in
length.
In this section, describe how you would need to change the circuit if the Cards
C1 and C2 were normal playing cards (instead of octal). Normal playing cards
have values ranging from 2-10, Jack, Queen, King, Ace, and Joker. Jack,
Queen, King have a value of 10. Ace has a value of 1. Joker has a value of 1.
A win is still when C1 + C2 < 7.