Project Design Proposal DESIGNING MOBILE APP FOR OLDER PEOPLE Design Manager: Vikranth bannenolla Student ID: 11621410   Table of Contents 1. Overview 3 2. Scope 3 3. Objectives, Outputs and Targets 3 4.1 User Requirements 3 4.2 Objectives determined from requirements 3 4.3 Outputs and Targets 4 4.4 Use Cases 4 4.5 Success Criteria................................................................................................................4 5. Key Assumptions 4 6. Design Aims. 4 7. Design Outline.....................................................................................................................................4 8. Proposed Evaluation Methods 5   1. Overview The main aim of the project is to design an app for older people. This project consists of two stages for completing of this project design stage and development stage. The design stage is where we design what types of colour, font or text we use for the app and the development stage is where we develop the app. After the app is developed it is tested by giving it to used by the older people once the app is succussed then it is available to all the users. 2. Scope The scope of the project is to design and develop a mobile application for older people which as to manage both elderly people and disabled people with proper control over the users requirement and accessibility. 3. Objectives, Outputs and Targets The main objective and output of the project is to design an app for older people where the older people can understand the necessity of the technical devices in their understanding manner through this app. The app consist of the minimum requirements like-zooming, mono audio, talkback, voice access, switch controls, etc., 4.1 User Requirements For example, system provides the user interface and facilities for users to make phone calls. 1. Swipe up to unlock the phone. 2. The screen is unlocked and then touches the phone icon which is on the left bottom of the screen. 3. The keypad is open where we can dial the any person contact number. 4. Dialled contact number is shown on the screen and touches the green coloured phone icon. 5. Once the green phone icon is touched then the call is connected to the other person. 4.2 Objectives determined from requirements If the user wants to make phone call then the user should have the minimum requirement for making a phone call which is a mobile. When the user has a mobile the user should have a good signal for making a phone call, once the user gets a good signal then the user should tap on the phone icon the mobile screen (the icon is represented by a phone symbol) once the icon is tapped then the app opens and then there a icon of dial pad tap on it then the dial the number of the person user wants to make a call then the tap on the call button (which is green in colour )then the call is connected to the person and the user can easily talk to the person. Similarly the user can use the different apps for different purposes like if the user wants to zoom a picture then they can zoom the picture using their fingers by double tapping on it. And for mono audio the user can use the finger for hearing purpose by tapping on the left or right on the mobile screen by which they can hear the sound of the audio clearly if the user as ear problem. Voice access is used for people who have difficulty in typing the text or difficulty in knowing about their mobile they can talk to the mobile and get to know about their mobile device and text. 4.3 Outputs and Targets The output and targets of the project are to design and develop a mobile app for older people who use both android and IOS mobile phone users. The output of the project is to design a good and easily adaptive app which gives an organization good profit. The target is that the app should reach every older people and disabled people by which it gives good name for the organization and fortunate. 4.4 Use Cases The user needs to make a phone call and text at the same time for some important information hence the mobile should be compactable to make both the works at same time hence using this app the user can make both phone call and text at same and this applies for both android and IOS mobile phone users. 4.5 Success Criteria The success criteria for the designing of mobile app as follows 1. User functionality- The app should have all the advantages that are all inherent features and functionality in mobile device. 2. User maintenance- The app should be a long-term investment with a good lifecycle. 3. User usability- The app should be successful in creating a seamless user experience. 4. User entertainment- The app should have entertainment stuff like games, puzzles, etc. 5. User acceptance test- The test as to be done before the launch of the app into the public. 6. Demonstrating and training how to use app. 5. Key Assumptions • The key assumption of the project is to have a high level security for the mobile app as it is used by many elder people the hackers can easily hack the app and can get their personal or financial information through the app so it is requested to use mobile antivirus software. • The battery is always an issue for developing an app so before performing the development this issue should be kept in mind. 6. Design Aims The main aim of the project is to design a mobile app for older people. The main users of this app are older people so we need to provide our users an easy and engage able app to them. Suppose if the user want to make a phone or text then they need not have to worry about the whole process on touching the call icon they can just make a phone call by speaking to the phone. The eye sensing is major role played in this app as the older people find difficulty in reading or writing the text so this app as the eye sensing which automatically changes its font size as per the user requirement. 7. Design Outline The design outline of the project contains detail information about the designing of the app for older people. The design outlines are as follows: 1. Colour- the colour to be used for app are white or black for the background and bright colour for different icons like red, orange, yellow, gold, bright green or dark green which helps them to use app easily and giving no stress for their eyes. 2. Font type used is a general type which is understandable for every user, the font size of the icons is a bit larger and the text font is depended on the users’ eye requirement. 3. The menus and icons are designed in standard manner but their a advantage for the user for change the colour of the icons or themes as per their requirement and this only applicable for the android mobile phone users. 4. The location of the icons is in one standard position which is because the user can use the app easily and gets to complete the tasks accurately. As we can see the user interface discussed in the user requirement in 4.1 8. Proposed Evaluation Methods The method that is used for the evaluation of this user interface is the heuristic evaluation method (Nielsen, 1994). The main purpose for using this method is to find the user requirements and to check whether the user interface is easy to understand to the user or NOT. This heuristic evaluation method is used to provide a template help uncover problems a user basically encounters (Susan Weinschenk and Dean Barker, 2000). The other method used for proposed evaluation is cognitive method which is used to find user’s goals and users problems (Lewis et al, 1990). Thus the user’s goals is to adapt a easy going app which can make their requirement come true and the users problem is they are old and cannot get going with the app which are designed for younger people thus we can overcome this problem by designing and developing this app for the older people. REFERENCES 1. (2017). Retrieved 14 April 2017, from http://cdn.intechopen.com/pdfs/31905.pdf 2. Barros, A., Leitão, R., & Ribeiro, J. (2014). Design and Evaluation of a Mobile User Interface for Older Adults: Navigation, Interaction and Visual Design Recommendations. Procedia Computer Science, 27, 369-378. http://dx.doi.org/10.1016/j.procs.2014.02.041 3. Board, C. (2017). Apps for People with Disabilities and Older People - Assist Ireland. Assistireland.ie. Retrieved 14 April 2017, from http://www.assistireland.ie/eng/Information/Information_Sheets/Apps_for_People_with_Disabilities_and_Older_People.html 4. Petrelli, D., & Not, E. (2006). User-centred Design of Flexible Hypermedia for a Mobile Guide: Reflections on the HyperAudio Experience. User Modeling And User-Adapted Interaction, 16(1), 85-86. http://dx.doi.org/10.1007/s11257-006-9003-8 5. Usability Factors to consider when designing mobile apps for elders. (2017). Appsusability.com. Retrieved 14 April 2017, from http://appsusability.com/2012/06/20/elder/