SCHOOL OF ENGINEERING, COMPUTER, AND MATHEMATICAL SCIENCES FACULTY
OF
DESIGN
AND
CREATIVE
TECHNOLOGIES
MASTER
OF
COMPUTER
AND
INFORMATION
SCIENCES
Semester
1,
2017
Human
Computer
Interaction
COMP822
1
PAPER INFORMATION ___________________________________________________________ 2
1.1
Aim (Prescriptor) __________________________________________________________________ 2
1.2
Content __________________________________________________________________________ 2
1.3
Learning Outcomes ________________________________________________________________ 2
1.4
Learning and Teaching Strategies ____________________________________________________ 3
1.5
Duration & Student Workload _______________________________________________________ 3
1.6
Teaching Team ____________________________________________________________________ 3
1.7
Class Times and Places _____________________________________________________________ 4
2
OVERVIEW OF THE SEMESTER ___________________________________________________ 4
2.1
Course Calendar ___________________________________________________________________ 5
3
ASSESSMENT ____________________________________________________________________ 5
3.1
Assessment Items Summary _________________________________________________________ 5
SCHOOL OF ENGINEERING, COMPUTER, AND MATHEMATICAL SCIENCES FACULTY
OF
DESIGN
AND
CREATIVE
TECHNOLOGIES
MASTER
OF
COMPUTER
AND
INFORMATION
SCIENCES
1
PAPER
INFORMATION
Paper
Title:
Human
Computer
Interaction
Paper
Code:
COMP822
Prerequisites:
None
Co-‐‑requisites:
Research
Methods
1
Level:
8
Points:
15
1.1 Aim
(Prescriptor)
Critically
analyse
existing
Human
Computer
Interaction
methods
and
metaphors
in
the
context
of
emerging
practice
and
research
in
the
area.
Students
will
conduct
a
small
research
or
design
project
in
their
chosen
interaction
domain,
and
be
able
to
show
how
this
will
improve
our
knowledge
and
application
of
HCI.
1.2 Content
The
very
first
part
of
the
paper
will
be
to
review
general
interaction
design
theory;
•
Human
Perception
and
Cognition
•
Interaction
Design
Processes
•
Communication
Theory
•
Usability
Evaluation
The
rest
of
the
paper
will
be
structured
to
allow
for
a
range
of
HCI
topics
/
domains
to
be
covered.
The
second
assignment
will
help
reinforce
through
practice
the
theory
presented
in
the
paper.
1.3 Learning
Outcomes
On
successful
completion
of
this
paper
students
will
be
able
to:
• Describe
the
nature
of
Human
Computer
Interaction
• Understand
the
principles
of
interaction
metaphors
and
how
they
shape
the
design
of
HCI
SCHOOL OF ENGINEERING, COMPUTER, AND MATHEMATICAL SCIENCES FACULTY
OF
DESIGN
AND
CREATIVE
TECHNOLOGIES
MASTER
OF
COMPUTER
AND
INFORMATION
SCIENCES
• Evaluate
interaction
design
based
on
appropriate
methods
and
literature
• Conduct
a
small
usability
evaluation
or
research
study
in
HCI
• Develop
theory
or
artefacts
that
improve
Human
Computer
Interaction
1.4 Learning
and
Teaching
Strategies
• Lectures
–
lecturers
will
introduce
and
emphasise
key
concepts
for
each
of
the
topics
listed
in
the
syllabus.
• Tutorials/laboratories
–
students
will
work
individually
and
in
groups
to
generate
solutions
to
problems
and
case
studies,
make
observations,
and
discuss
their
solutions.
• Review
and
research
–
students
will
review
and
research
key
concepts
introduced
by
lecturers,
to
broaden
base
knowledge
• Blackboard
–Blackboard
™
will
be
used
as
a
support
mechanism
for
the
face-‐‑to-‐‑face
teaching
on
this
paper.
Lecture
content,
tutorials,
assessment
and
other
reference
material
will
be
posted
on
Blackboard.
1.5 Duration
&
Student
Workload
Item
Weeks
Hours
Classes
20
Independent
Study
130
Total
150
Note:
150
hours
of
student
study
time
is
expected.
1.6 Teaching
Team
Lecturer
Name:
Dr
Robert
Wellington
Room:
MB309
Email:
[email protected]
Telephone:
09-‐‑921-‐‑9999
Ext.
5432
Fax:
09-‐‑921-‐‑9944
SCHOOL OF ENGINEERING, COMPUTER, AND MATHEMATICAL SCIENCES FACULTY
OF
DESIGN
AND
CREATIVE
TECHNOLOGIES
MASTER
OF
COMPUTER
AND
INFORMATION
SCIENCES
1.7 Class
Times
and
Places
The
timetable
for
this
paper
can
be
obtained
from
the
AUT
‘Time
table
web
viewer’.
Communication
via
Email
It
is
our
policy
that
all
email
communication
with
students
is
conducted
using
their
AUT
email
address.
Please
ensure
that
your
AUT
email
address
is
regularly
checked
as
important
information
might
be
sent
to
you
during
the
semester.
It
is
students’
responsibility
to
check
their
email
box
and/or
arrange
for
forwarding
AUT
email
correspondence
to
another
[private]
address.
2 OVERVIEW
OF
THE
SEMESTER
The
course
calendar
below
describes
the
topics
for
each
week.
The
calendar
as
presented
is
subject
to
change.
Notification
will
be
given
if
this
occurs.
SCHOOL OF ENGINEERING, COMPUTER, AND MATHEMATICAL SCIENCES FACULTY
OF
DESIGN
AND
CREATIVE
TECHNOLOGIES
MASTER
OF
COMPUTER
AND
INFORMATION
SCIENCES
2.1
Course
Calendar
NB
This
calendar
is
subject
to
change.
Week
/
Session
Topic
Assessment
1
Introduction
to
HCI
Hand
out
Assignment
1
and
2
2
Perception
Vision
3
Perception
Sound
and
Haptics
4
Cognition
Memory
5
Cognition
Problem
Solving
Assignment
2
planning
Assignment
1
-‐‑
Due
Assignment
2
-‐‑
proposal
due
6
Interaction
Models
7
Usability
Testing
Methods
8
HCI
-‐‑
Research
Methods
9
HCI
–
As
Communication
10
HCI
–
Future
Tech
11
Working
on
assignment
2
12
Working
on
assignment
2
Assignment
2
Due
3 ASSESSMENT
3.1
Assessment
Items
Summary
Item
Weight%
Date
Given
Date
Due
LOs
assessed
Independent
Study
Hours
Assessment
1
Interaction
Observation
and
Literature
research
50%
Week
1
Friday
Week
5
4pm
1,2,3
64
Assessment
2
Usability
research
and
Reflective
report
50%
Week
1
Friday
Week
12
4pm
3,4,5
64
SCHOOL OF ENGINEERING, COMPUTER, AND MATHEMATICAL SCIENCES FACULTY
OF
DESIGN
AND
CREATIVE
TECHNOLOGIES
MASTER
OF
COMPUTER
AND
INFORMATION
SCIENCES
3.1.1
Assessment
items
Assignment
1
Interaction
Observation
and
Literature
Research
You
will
evaluate
an
interaction
device
(this
could
be
a
device,
a
software
application,
a
computerised
consumer
product,
or
an
element
of
one
of
these)
in
a
given
context
of
use.
You
will
firstly
observe
how
people
interact
with
the
device
by
employing
the
observation
protocol
described
below.
Then
you
will
research
the
human
perception
and
cognition
theories
that
are
relevant
in
that
context.
You
will
then
critique
the
design
of
the
device
in
light
of
what
you
discover
in
your
research
of
Perception
and
Cognition
theory,
and
the
analysis
of
your
observations
of
the
natural
interaction
of
a
user
with
the
device.
The
report
needs
to
be
fully
and
properly
referenced.
Observation
Protocol
You
will
observe
the
use
of
an
interactive
artefact
(it
doesn’t
have
to
be
a
computer
based
tool).
To
satisfy
normal
ethical
requirements
there
are
a
few
restrictions
to
consider
in
this
observation
exercise.
It
is
best
that
you
recruit
two
or
three
of
your
friends
or
relatives
for
you
to
observe
using
the
artefact,
that
way
it
can
be
considered
homework
rather
than
research.
Don’t
involve
yourself
in
the
use
of
the
artefact,
your
aim
should
be
to
try
to
understand
the
‘natural’
interaction
that
occurs
between
the
artefact
and
the
user.
Make
sure
that
you
tell
your
friends
or
relatives
that
you
are
trying
to
study
the
design
of
the
artefact
rather
than
their
skill
at
using
it
–
that
will
reassure
them
that
you
are
not
seeing
how
good
they
are,
but
how
good
the
artefact
is
and
what
theory
relates
to
their
use
of
it.
Take
notes
of
the
interaction
as
it
occurs,
this
could
be
written
notes,
drawings,
or
a
combination
of
both.
Sometimes
it
pays
to
draw
a
representation
of
the
artefact
beforehand
so
it
is
easier
to
take
notes
during
the
observation.
Pick
one
or
two
important
steps
or
events
that
you
noticed
during
the
observation
and
write
them
up
as
the
context,
problems,
and
scope
of
your
assignment.
You
will
then
need
to
research
relevant
theories
of
human
perception
and
/
or
cognition
to
help
explain
aspects
of
what
you
observed.
Make
sure
that
you
read
and
cite
relevant
literature
about
how
the
person
is
SCHOOL OF ENGINEERING, COMPUTER, AND MATHEMATICAL SCIENCES FACULTY
OF
DESIGN
AND
CREATIVE
TECHNOLOGIES
MASTER
OF
COMPUTER
AND
INFORMATION
SCIENCES
interacting
with
the
device.
Literature
resources
could
include
books
on
perception,
cognitive
science,
biology,
ergonomics,
psychology,
and
of
course
text
books
about
Human
Computer
Interaction
etc.
Also
have
a
look
for
theory
in
research
articles.
Try
as
best
you
can
in
your
analysis
and
writing
to
link
the
theory
you
discovered
with
your
observations,
and
resultant
critique
and
conclusion.
Marking
Criteria
Context
/
problem
/
scope
identification
10%
Identification
and
brief
description
of
relevant
theories
20%
Analysis
of
the
interaction
device
in
relation
to
theory
30%
Critique
of
design
25%
Conclusion
and
Discussion
15%
SCHOOL OF ENGINEERING, COMPUTER, AND MATHEMATICAL SCIENCES FACULTY
OF
DESIGN
AND
CREATIVE
TECHNOLOGIES
MASTER
OF
COMPUTER
AND
INFORMATION
SCIENCES
Assignment
2
Designing
or
Evaluating:
Reflective
Essay
Students
will
undertake
a
project
that
either
attempts
to
redesign
an
interaction
device,
or
intensively
evaluates
an
interaction
device.
Evaluation
of
interaction
is
typically
called
usability,
and
may
be
undertaken
as
part
of
the
design
process,
or
may
be
undertaken
because
of
identified
problems.
Students
may
undertake
this
project
in
groups
in
order
to
make
better
use
of
resources.
Students
will
propose
a
research
study
idea
in
class,
either
in
groups
or
individually,
and
approval
is
competitive.
Typically,
if
a
research
study
idea
is
not
approved,
the
students
in
this
group
should
join
a
research
study
that
is
approved.
Viability,
feasibility,
and
approval
will
be
discussed
and
decided
in
class
on
the
day.
Each
student
hands
in
a
reflective
essay
(3000
word
limit)
on
their
participation
in
the
project.
Reflection
on,
and
evidence
of
learning
in:
Process,
related
to
relevant
theory
40%
Eg.
In
your
study
you
may
have
used
a
‘textbook’
usability
process
but
made
some
modification
(perhaps
because
of
a
resource
or
time
restriction).
Discuss
this
change
in
reference
to
the
literature
and
the
needs
of
the
study.
HCI
concepts
and
relevant
theory
40%
Eg.
Perhaps
you
studied
how
people
interact
using
software
that
employs
a
‘ribbon’
bar,
and
many
people
couldn’t
use
it
very
well.
The
data
you
collected
may
draw
your
attention
to
particular
theory
that
may
help
explain
what
was
happening
(Gestalt,
colour
perception,
short
term
memory,
Fitts
Law,
etc.).
Career
or
Research
application
and
prior
knowledge
20%
Eg.
How
did
this
research
project
help
you
to
learn
Process
that
may
be
useful
in
your
future
career
or
research
activity?
How
did
this
project
relate
to
what
you
have
already
learned?
Every
major
idea
within
the
essay
needs
to
be
connected
with
relevant
literature
and
be
properly
referenced.
It
is
expected
that
students
will
have
an
appropriate
list
of
references
of
between
20
and
30
publications.
Notes:
Make
sure
that
you
read
research
articles
and
topic
relevant
books
before
you
collect
data.
3. 1.2
Academic
Standards
and
Regulations
Please
refer
to
the
Post
Graduate
Handbook
and
University
Regulations
as
they
relate
to
undertaking
this
paper.