SCHOOL  OF  ENGINEERING,  COMPUTER,  AND   MATHEMATICAL  SCIENCES   FACULTY  OF  DESIGN  AND  CREATIVE  TECHNOLOGIES   MASTER    OF  COMPUTER  AND  INFORMATION  SCIENCES       Semester  1,  2017   Human  Computer  Interaction   COMP822  1   PAPER INFORMATION ___________________________________________________________ 2   1.1   Aim (Prescriptor) __________________________________________________________________ 2   1.2   Content __________________________________________________________________________ 2   1.3   Learning Outcomes ________________________________________________________________ 2   1.4   Learning and Teaching Strategies ____________________________________________________ 3   1.5   Duration & Student Workload _______________________________________________________ 3   1.6   Teaching Team ____________________________________________________________________ 3   1.7   Class Times and Places _____________________________________________________________ 4   2   OVERVIEW OF THE SEMESTER ___________________________________________________ 4   2.1   Course Calendar ___________________________________________________________________ 5   3   ASSESSMENT ____________________________________________________________________ 5   3.1   Assessment Items Summary _________________________________________________________ 5         SCHOOL  OF  ENGINEERING,  COMPUTER,  AND   MATHEMATICAL  SCIENCES   FACULTY  OF  DESIGN  AND  CREATIVE  TECHNOLOGIES   MASTER    OF  COMPUTER  AND  INFORMATION  SCIENCES       1   PAPER  INFORMATION     Paper  Title:   Human  Computer  Interaction   Paper  Code:   COMP822   Prerequisites:   None   Co-­‐‑requisites:   Research  Methods  1   Level:   8   Points:   15     1.1   Aim  (Prescriptor)   Critically  analyse  existing  Human  Computer  Interaction  methods  and   metaphors  in  the  context  of  emerging  practice  and  research  in  the  area.     Students  will  conduct  a  small  research  or  design  project  in  their  chosen   interaction  domain,  and  be  able  to  show  how  this  will  improve  our   knowledge  and  application  of  HCI.     1.2   Content   The  very  first  part  of  the  paper  will  be  to  review  general  interaction  design   theory;   •   Human  Perception  and  Cognition   •   Interaction  Design  Processes   •   Communication  Theory   •   Usability  Evaluation     The  rest  of  the  paper  will  be  structured  to  allow  for  a  range  of  HCI  topics  /   domains  to  be  covered.    The  second  assignment  will  help  reinforce  through   practice  the  theory  presented  in  the  paper.      1.3   Learning  Outcomes   On  successful  completion  of  this  paper  students  will  be  able  to:   •   Describe  the  nature  of  Human  Computer  Interaction   •   Understand  the  principles  of  interaction  metaphors  and  how  they  shape   the  design  of  HCI       SCHOOL  OF  ENGINEERING,  COMPUTER,  AND   MATHEMATICAL  SCIENCES   FACULTY  OF  DESIGN  AND  CREATIVE  TECHNOLOGIES   MASTER    OF  COMPUTER  AND  INFORMATION  SCIENCES     •   Evaluate  interaction  design  based  on  appropriate  methods  and  literature   •   Conduct  a  small  usability  evaluation  or  research  study  in  HCI   •   Develop  theory  or  artefacts  that  improve  Human  Computer  Interaction     1.4   Learning  and  Teaching  Strategies   •   Lectures  –  lecturers  will  introduce  and  emphasise  key  concepts  for  each   of  the  topics  listed  in  the  syllabus.    •   Tutorials/laboratories  –  students  will  work  individually  and  in  groups   to  generate  solutions  to  problems  and  case  studies,  make  observations,   and  discuss  their  solutions.    •   Review  and  research  –  students  will  review  and  research  key  concepts   introduced  by  lecturers,  to  broaden  base  knowledge  •   Blackboard  –Blackboard  ™  will  be  used  as  a  support  mechanism  for  the   face-­‐‑to-­‐‑face  teaching  on  this  paper.  Lecture  content,  tutorials,  assessment   and  other  reference  material  will  be  posted  on  Blackboard.     1.5   Duration  &  Student  Workload   Item   Weeks   Hours   Classes     20    Independent  Study     130  Total     150    Note:     150  hours  of  student  study  time  is  expected.     1.6   Teaching  Team   Lecturer   Name:  Dr  Robert  Wellington   Room:  MB309   Email:  [email protected]   Telephone:  09-­‐‑921-­‐‑9999  Ext.  5432   Fax:  09-­‐‑921-­‐‑9944             SCHOOL  OF  ENGINEERING,  COMPUTER,  AND   MATHEMATICAL  SCIENCES   FACULTY  OF  DESIGN  AND  CREATIVE  TECHNOLOGIES   MASTER    OF  COMPUTER  AND  INFORMATION  SCIENCES       1.7   Class  Times  and  Places   The  timetable  for  this  paper  can  be  obtained  from  the  AUT  ‘Time  table  web   viewer’.       Communication  via  Email     It  is  our  policy  that  all  email  communication  with  students  is  conducted  using   their  AUT  email  address.  Please  ensure  that  your  AUT  email  address  is   regularly  checked  as  important  information  might  be  sent  to  you  during  the   semester.  It  is  students’  responsibility  to  check  their  email  box  and/or   arrange  for  forwarding  AUT  email  correspondence  to  another  [private]   address.       2   OVERVIEW  OF  THE  SEMESTER   The  course  calendar  below  describes  the  topics  for  each  week.  The  calendar  as   presented  is  subject  to  change.    Notification  will  be  given  if  this  occurs.       SCHOOL  OF  ENGINEERING,  COMPUTER,  AND   MATHEMATICAL  SCIENCES   FACULTY  OF  DESIGN  AND  CREATIVE  TECHNOLOGIES   MASTER    OF  COMPUTER  AND  INFORMATION  SCIENCES      2.1   Course  Calendar   NB  This  calendar  is  subject  to  change.     Week  /   Session   Topic   Assessment   1   Introduction  to  HCI   Hand  out  Assignment     1  and  2  2   Perception   Vision    3   Perception   Sound  and  Haptics    4   Cognition   Memory    5   Cognition   Problem  Solving   Assignment  2  planning   Assignment  1  -­‐‑  Due   Assignment  2    -­‐‑  proposal  due  6   Interaction  Models    7   Usability  Testing   Methods    8   HCI  -­‐‑  Research  Methods    9   HCI  –  As  Communication    10   HCI  –  Future  Tech    11   Working  on  assignment  2    12   Working  on  assignment  2  Assignment  2  Due           3   ASSESSMENT     3.1   Assessment  Items  Summary     Item   Weight%   Date   Given   Date   Due   LOs   assessed   Independent   Study  Hours  Assessment  1  Interaction   Observation  and   Literature  research   50%   Week  1  Friday   Week  5   4pm   1,2,3   64  Assessment  2   Usability  research   and   Reflective  report     50%      Week  1  Friday   Week  12   4pm   3,4,5   64         SCHOOL  OF  ENGINEERING,  COMPUTER,  AND   MATHEMATICAL  SCIENCES   FACULTY  OF  DESIGN  AND  CREATIVE  TECHNOLOGIES   MASTER    OF  COMPUTER  AND  INFORMATION  SCIENCES         3.1.1    Assessment  items     Assignment  1   Interaction  Observation  and  Literature  Research     You  will  evaluate  an  interaction  device  (this  could  be  a  device,  a  software   application,  a  computerised  consumer  product,  or  an  element  of  one  of  these)  in   a  given  context  of  use.  You  will  firstly  observe  how  people  interact  with  the   device  by  employing  the  observation  protocol  described  below.    Then  you  will   research  the  human  perception  and  cognition  theories  that  are  relevant  in  that   context.     You  will  then  critique  the  design  of  the  device  in  light  of  what  you  discover  in   your  research  of  Perception  and  Cognition  theory,  and  the  analysis  of  your   observations  of  the  natural  interaction  of  a  user  with  the  device.    The  report   needs  to  be  fully  and  properly  referenced.     Observation  Protocol     You  will  observe  the  use  of  an  interactive  artefact  (it  doesn’t  have  to  be  a   computer  based  tool).    To  satisfy  normal  ethical  requirements  there  are  a  few   restrictions  to  consider  in  this  observation  exercise.    It  is  best  that  you  recruit   two  or  three  of  your  friends  or  relatives  for  you  to  observe  using  the  artefact,   that  way  it  can  be  considered  homework  rather  than  research.       Don’t  involve  yourself  in  the  use  of  the  artefact,  your  aim  should  be  to  try  to   understand  the  ‘natural’  interaction  that  occurs  between  the  artefact  and  the   user.       Make  sure  that  you  tell  your  friends  or  relatives  that  you  are  trying  to  study  the   design  of  the  artefact  rather  than  their  skill  at  using  it  –  that  will  reassure  them   that  you  are  not  seeing  how  good  they  are,  but  how  good  the  artefact  is  and  what   theory  relates  to  their  use  of  it.     Take  notes  of  the  interaction  as  it  occurs,  this  could  be  written  notes,  drawings,   or  a  combination  of  both.    Sometimes  it  pays  to  draw  a  representation  of  the   artefact  beforehand  so  it  is  easier  to  take  notes  during  the  observation.     Pick  one  or  two  important  steps  or  events  that  you  noticed  during  the   observation  and  write  them  up  as  the  context,  problems,  and  scope  of  your   assignment.  You  will  then  need  to  research  relevant  theories  of  human   perception  and  /  or  cognition  to  help  explain  aspects  of  what  you  observed.     Make  sure  that  you  read  and  cite  relevant  literature  about  how  the  person  is       SCHOOL  OF  ENGINEERING,  COMPUTER,  AND   MATHEMATICAL  SCIENCES   FACULTY  OF  DESIGN  AND  CREATIVE  TECHNOLOGIES   MASTER    OF  COMPUTER  AND  INFORMATION  SCIENCES     interacting  with  the  device.    Literature  resources  could  include  books  on   perception,  cognitive  science,  biology,  ergonomics,  psychology,  and  of  course   text  books  about  Human  Computer  Interaction  etc.  Also  have  a  look  for  theory  in   research  articles.  Try  as  best  you  can  in  your  analysis  and  writing  to  link  the   theory  you  discovered  with  your  observations,  and  resultant  critique  and   conclusion.       Marking  Criteria     Context  /  problem  /  scope  identification       10%   Identification  and  brief  description  of  relevant  theories  20%   Analysis  of  the  interaction  device  in  relation  to  theory  30%   Critique  of  design             25%   Conclusion  and  Discussion           15%               SCHOOL  OF  ENGINEERING,  COMPUTER,  AND   MATHEMATICAL  SCIENCES   FACULTY  OF  DESIGN  AND  CREATIVE  TECHNOLOGIES   MASTER    OF  COMPUTER  AND  INFORMATION  SCIENCES     Assignment  2   Designing  or  Evaluating:  Reflective  Essay     Students  will  undertake  a  project  that  either  attempts  to  redesign  an  interaction   device,  or  intensively  evaluates  an  interaction  device.    Evaluation  of  interaction   is  typically  called  usability,  and  may  be  undertaken  as  part  of  the  design  process,   or  may  be  undertaken  because  of  identified  problems.      Students  may  undertake   this  project  in  groups  in  order  to  make  better  use  of  resources.     Students  will  propose  a  research  study  idea  in  class,  either  in  groups  or   individually,  and  approval  is  competitive.      Typically,  if  a  research  study  idea  is   not  approved,  the  students  in  this  group  should  join  a  research  study  that  is   approved.    Viability,  feasibility,  and  approval  will  be  discussed  and  decided  in   class  on  the  day.     Each  student  hands  in  a  reflective  essay  (3000  word  limit)  on  their  participation   in  the  project.    Reflection  on,  and  evidence  of  learning  in:   Process,  related  to  relevant  theory         40%   Eg.  In  your  study  you  may  have  used  a  ‘textbook’  usability  process   but  made  some  modification  (perhaps  because  of  a  resource  or   time  restriction).  Discuss  this  change  in  reference  to  the  literature   and  the  needs  of  the  study.   HCI  concepts  and  relevant  theory           40%   Eg.  Perhaps  you  studied  how  people  interact  using  software  that   employs  a  ‘ribbon’  bar,  and  many  people  couldn’t  use  it  very  well.     The  data  you  collected  may  draw  your  attention  to  particular   theory  that  may  help  explain  what  was  happening  (Gestalt,  colour   perception,  short  term  memory,  Fitts  Law,  etc.).   Career  or  Research  application  and  prior  knowledge     20%   Eg.    How  did  this  research  project  help  you  to  learn  Process  that   may  be  useful  in  your  future  career  or  research  activity?    How  did   this  project  relate  to  what  you  have  already  learned?     Every  major  idea  within  the  essay  needs  to  be  connected  with  relevant  literature   and  be  properly  referenced.    It  is  expected  that  students  will  have  an  appropriate   list  of  references  of  between  20  and  30  publications.   Notes:         Make  sure  that  you  read  research  articles  and  topic  relevant  books   before  you  collect  data.  3. 1.2    Academic  Standards  and  Regulations     Please  refer  to  the  Post  Graduate  Handbook  and  University  Regulations  as  they   relate  to  undertaking  this  paper.