Impact of
Product Placement by Branded Entertainment
on Advertisement Industry
Assessment 1 ‐ Project Outline
ON-CAMPUS STUDENT 1
Research in Business ‐ BUSN20016 Table of Contents
Title Page
1. Statement 3
2. Aim & Objectives 3
3. Methodology
3.1 Literature Synopsis
3.2 Data series & Surveys
4
4. References 5
BUSN20016: Assessment of Assignment 1
Criteria Total marks Marks
Obtained
1. A brief statement of the problem
2.Research aim and objectives
3. A brief methodology
4. Accurate referencing, use of correct English and logical
sequences between sentences and paragraphs
5. Topic presentation (for on-campus students)/ topic discussion
on the unit Moodle side (for distance mode students)
Total =
Penalty for late submission (5% reduction for each day of late
submission)
Penalty for high level of Turnitin similarity (Marker/UC decides)
GRAND TOTAL =1. Problem Statement
The product placement is one of the important part of 4p's of marketing. The product
placement or so called promotion of product in a specific medium or among targeted market
in order to create brand awareness (Kumar, 2015). The brand awareness is becoming one of
the important aspect in order to survive in this competitive era and capture a large area of
local and international markets (Huang & Sarigöllü, 2012).
The branded entertainment product placement is a marketing strategy which is basically a
convergence or collaboration of advertisement industry and entertainment industry. The
entertainment sources like films, web series etc are used as a medium to place a product and
integrate it which this sources and make it look like product is part of it (Lehu, 2007). In
recent time it has been changed a lot and it has impacted at a drastic level to advertisement
industry and consumer behavior towards any brand. Nowadays this strategy is also
experimented with video game industry, which is also a growing industry (Yoo & Eastin,
2016). This is clear that branded entertainment doesn't consider age or other factors like
geographic location. Some scholars who belong to marketing background believes that this is
the future of marketing and it will be evolved with time and type of products to be placed.
This necessity of understanding a market and target audience and how product should be
placed and promote is core reason to pursue this work. This systematic and detail research is
to explain and understand the impact of product placement by branded entertainment strategy
on advertisement industry.
2. Aim & Objectives
The core aim of this research is to study the impact of product placement by branded
entertainment on advertisement industry.
The objectives which will justify this research aim will be:
To study the previous practices related to branded entertainment & product placement
To create a research which helps to understand pros and cons related to this sector.
To find how it has affected advertisement industry in recent years.3. Methodology
3.1 Literature Synopsis
An secondary source of data will be referred to study the previous practice which have been
carried out for product placement by the means of branded entertainment. The importance of
product placement by branded entertainment and what other sources were used and how
efficient were they in previous times. There has been drastic change in practices adapted by
today in marketing field, which will be studied by this sources.
The secondary sources will be consist of journals, articles, interview, books available from
CQU library (online & campus), Google Scholar and other online sources.
3.2 Data series & Surveys
In order to measure impact, an series of data will be collected and surveys will arranged
online to record consumers view towards product placement by branded entertainment. It is
very important in marketing research in order to compare new data with previous data in
order to know that efficient the strategy is working (Soba & Aydin, 2013).
Qualitative Approach: An set of questionnaire and forms will be designed for
consumers or participants which will be distributed them through on line surveys at
online sources. Also there will be discussion with people belong to marketing
background and are interested to share their views.
Quantitative Approach: An collected data will be transform into graphical forms
like charts, graphs etc, which states the impact of branded entertainment product
placement on advertisement industry.4. References
Huang, R., & Sarigöllü, E. (2012). How brand awareness relates to market outcome, brand
equity, and the marketing mix. Journal of Business Research, 65(1), 92.
Kumar, Pankaj. (2015). MARKETING MIX : 4 P’S. Indian Streams Research Journal, 5(7),
1-5.
Lehu, Jean-Marc. (2007). Branded Entertainment Product Placement and Brand Strategy in
the Entertainment Business. London: Kogan Page.
Soba, M., & Aydin, M. (2013). Product Placement Efficiency in Marketing Communication
Strategy. International Journal of Business and Management, 8(12), 111-116.
Yoo, S. C., & Eastin, M. S. (2016). Contextual advertising in games: Impacts of game
context on a player’s memory and evaluation of brands in video games. Journal of Marketing
Communications, 1-18.